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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/clientcontrol.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 9/17/01 4:18p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __CLIENTCONTROL_H__
- #define __CLIENTCONTROL_H__
- #include "networkobject.h"
- #include "netclassids.h"
- #include "control.h"
- //-----------------------------------------------------------------------------
- //
- // A C-S mirrored object to represent client control and targeting data
- //
- class CClientControl : public NetworkObjectClass
- {
- public:
- CClientControl();
- ~CClientControl();
- void Init(void);
- virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTCONTROL;}
- virtual void Delete(void) {delete this;}
- void Set_Update_Flag(int id);
- virtual void Export_Creation(BitStreamClass &packet);
- virtual void Import_Creation(BitStreamClass &packet);
- virtual void Export_Frequent(BitStreamClass &packet);
- virtual void Import_Frequent(BitStreamClass &packet);
- private:
- int ClientId;
- int SmartObjId;
- };
- //-----------------------------------------------------------------------------
- extern CClientControl * PClientControl;
- //-----------------------------------------------------------------------------
- #endif // __CLIENTCONTROL_H__
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