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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/colors.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 9/25/00 3:44p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "colors.h"
- #include "playertype.h"
- #include "wwdebug.h"
- Vector3 Get_Color_For_Team(int team)
- {
- WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
- if (team == PLAYERTYPE_NOD) {
- return COLOR_TEAM_0;
- } else {
- return COLOR_TEAM_1;
- }
- }
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