combatchunkid.h 8.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/combatchunkid.h $*
  25. * *
  26. * $Author:: Denzil_l $*
  27. * *
  28. * $Modtime:: 11/21/01 10:26a $*
  29. * *
  30. * $Revision:: 55 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef COMBATCHUNKID_H
  36. #define COMBATCHUNKID_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef SAVELOADIDS_H
  41. #include "saveloadids.h"
  42. #endif
  43. #ifndef DEFINITIONCLASSIDS_H
  44. #include "definitionclassids.h"
  45. #endif
  46. /*
  47. ** CHUNKIDs
  48. */
  49. enum {
  50. CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
  51. CHUNKID_TIMER,
  52. CHUNKID_TIMER_GAME_OBJ,
  53. CHUNKID_TIMER_GAME_OBJ_CUSTOM,
  54. CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
  55. CHUNKID_GAME_OBJECT_BULLET,
  56. CHUNKID_GAME_OBJECT_C4,
  57. CHUNKID_GAME_OBJECT_DEF_C4,
  58. XXXCHUNKID_GAME_OBJECT_COMMANDO,
  59. XXXCHUNKID_GAME_OBJECT_DEF_COMMANDO,
  60. CHUNKID_GAME_OBJECT_POWERUP,
  61. CHUNKID_GAME_OBJECT_DEF_POWERUP,
  62. CHUNKID_GAME_OBJECT_SAMSITE,
  63. CHUNKID_GAME_OBJECT_DEF_SAMSITE,
  64. CHUNKID_GAME_OBJECT_SIMPLE,
  65. CHUNKID_GAME_OBJECT_DEF_SIMPLE,
  66. XXXCHUNKID_GAME_OBJECT_SIMPLE3,
  67. XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
  68. CHUNKID_GAME_OBJECT_SOLDIER,
  69. CHUNKID_GAME_OBJECT_DEF_SOLDIER,
  70. CHUNKID_GAME_OBJECT_VEHICLE,
  71. CHUNKID_GAME_OBJECT_VISUAL,
  72. CHUNKID_GAME_OBJECT_TIMED_VISUAL,
  73. CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
  74. CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
  75. CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
  76. XXXCHUNKID_GAME_OBJECT_TANK,
  77. XXXCHUNKID_GAME_OBJECT_DEF_TANK,
  78. XXXCHUNKID_GAME_OBJECT_TURRET,
  79. XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
  80. XXXCHUNKID_GAME_OBJECT_BIKE,
  81. XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
  82. XXXCHUNKID_GAME_OBJECT_FLYING,
  83. XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
  84. XXXCHUNKID_GAME_OBJECT_CAR,
  85. XXXCHUNKID_GAME_OBJECT_DEF_CAR,
  86. CHUNKID_SPAWNER,
  87. CHUNKID_SPAWNER_DEF,
  88. CHUNKID_GAME_OBJECT_SCRIPT_ZONE,
  89. CHUNKID_GAME_OBJECT_DEF_SCRIPT_ZONE,
  90. CHUNKID_GAME_OBJECT_TRANSITION,
  91. CHUNKID_GAME_OBJECT_DEF_TRANSITION,
  92. // MISC ITEMS
  93. CHUNKID_BACKGROUND_MGR,
  94. CHUNKID_WEAPON_DEF,
  95. CHUNKID_AMMO_DEF,
  96. CHUNKID_GAME_OBJECT_DEF_VEHICLE,
  97. CHUNKID_EXPLOSION_DEF,
  98. CHUNKID_GAME_OBJECT_CINEMATIC,
  99. CHUNKID_GAME_OBJECT_DEF_CINEMATIC,
  100. CHUNKID_GAME_OBJECT_DAMAGE_ZONE,
  101. CHUNKID_GAME_OBJECT_DEF_DAMAGE_ZONE,
  102. CHUNKID_GAME_OBJECT_SPECIAL_EFFECTS,
  103. CHUNKID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
  104. CHUNKID_GAME_OBJECT_SAKURA_BOSS,
  105. CHUNKID_GAME_OBJECT_DEF_SAKURA_BOSS,
  106. CHUNKID_GAME_OBJECT_BUILDING,
  107. CHUNKID_GAME_OBJECT_DEF_BUILDING,
  108. CHUNKID_GAME_OBJECT_BEACON,
  109. CHUNKID_GAME_OBJECT_DEF_BEACON,
  110. CHUNKID_GAME_OBJECT_REFINERY,
  111. CHUNKID_GAME_OBJECT_DEF_REFINERY,
  112. CHUNKID_GAME_OBJECT_POWERPLANT,
  113. CHUNKID_GAME_OBJECT_DEF_POWERPLANT,
  114. CHUNKID_GAME_OBJECT_SOLDIER_FACTORY,
  115. CHUNKID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
  116. CHUNKID_GAME_OBJECT_VEHICLE_FACTORY,
  117. CHUNKID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
  118. CHUNKID_GAME_OBJECT_AIRSTRIP,
  119. CHUNKID_GAME_OBJECT_DEF_AIRSTRIP,
  120. CHUNKID_GAME_OBJECT_WARFACTORY,
  121. CHUNKID_GAME_OBJECT_DEF_WARFACTORY,
  122. CHUNKID_GAME_OBJECT_COMCENTER,
  123. CHUNKID_GAME_OBJECT_DEF_COMCENTER,
  124. CHUNKID_GAME_OBJECT_REPAIR_BAY,
  125. CHUNKID_GAME_OBJECT_DEF_REPAIR_BAY,
  126. CHUNKID_MAPMGR,
  127. CHUNKID_ENCYCLOPEDIAMGR,
  128. CHUNKID_GAME_OBJECT_MENDOZA_BOSS,
  129. CHUNKID_GAME_OBJECT_DEF_MENDOZA_BOSS,
  130. CHUNKID_GAME_OBJECT_RAVESHAW_BOSS,
  131. CHUNKID_GAME_OBJECT_DEF_RAVESHAW_BOSS,
  132. CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
  133. CHUNKID_SOLDIER_OBSERVER,
  134. CHUNKID_BEACON_MONITOR,
  135. CHUNKID_BUILDINGS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x301,
  136. CHUNKID_BUILDING,
  137. CHUNKID_BUILDINGS_DEF_BEGIN = CHUNKID_COMBAT_BEGIN + 0x401,
  138. CHUNKID_BUILDING_DEF,
  139. CHUNKID_ACTION_CODE_BEGIN = CHUNKID_COMBAT_BEGIN + 0x500,
  140. CHUNKID_ACTION_CODE_FOLLOW_INPUT,
  141. CHUNKID_ACTION_CODE_STAND,
  142. CHUNKID_ACTION_CODE_GOTO,
  143. CHUNKID_ACTION_CODE_ENTER_EXIT,
  144. CHUNKID_ACTION_CODE_ATTACK,
  145. CHUNKID_ACTION_CODE_PLAY_ANIMATION,
  146. CHUNKID_ACTION_CODE_FACE_LOCATION,
  147. CHUNKID_ACTION_CODE_DIVE,
  148. CHUNKID_ACTION_CODE_CONVERSATION,
  149. CHUNKID_ACTION_CODE_DOCK,
  150. CHUNKID_GLOBAL_SETTINGS_DEF = CHUNKID_COMBAT_BEGIN + 0x600,
  151. CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
  152. CHUNKID_GLOBAL_SETTINGS_DEF_GENERAL,
  153. CHUNKID_GLOBAL_SETTINGS_DEF_HUD,
  154. CHUNKID_GLOBAL_SETTINGS_DEF_EVA,
  155. CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
  156. CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
  157. CHUNKID_GLOBAL_SETTINGS_DEF_PURCHASE,
  158. CHUNKID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
  159. CHUNKID_GLOBAL_SETTINGS_DEF_CNCMODE,
  160. CHUNKID_CONVERSATION_MGR = CHUNKID_COMBAT_BEGIN + 0x700,
  161. CHUNKID_WEATHER_MGR = CHUNKID_COMBAT_BEGIN + 0x800,
  162. CHUNKID_PLAYER_DATA = CHUNKID_COMBAT_BEGIN + 0x900,
  163. CHUNKID_PLAYER_DATA_CPLAYER,
  164. };
  165. /*
  166. ** Game Object CLASSIDs
  167. */
  168. enum {
  169. CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
  170. XXXCLASSID_GAME_OBJECT_DEF_COMMANDO,
  171. CLASSID_GAME_OBJECT_DEF_POWERUP,
  172. CLASSID_GAME_OBJECT_DEF_SIMPLE,
  173. XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
  174. CLASSID_GAME_OBJECT_DEF_C4,
  175. CLASSID_GAME_OBJECT_DEF_SAMSITE,
  176. XXCLASSID_GAME_OBJECT_DEF_TANK,
  177. XXCLASSID_GAME_OBJECT_DEF_TURRET,
  178. XXCLASSID_GAME_OBJECT_DEF_BIKE,
  179. XXCLASSID_GAME_OBJECT_DEF_FLYING,
  180. XXCLASSID_GAME_OBJECT_DEF_CAR,
  181. CLASSID_SPAWNER_DEF,
  182. CLASSID_GAME_OBJECT_DEF_SCRIPT_ZONE,
  183. CLASSID_GAME_OBJECT_DEF_TRANSITION,
  184. CLASSID_GAME_OBJECT_DEF_VEHICLE,
  185. CLASSID_GAME_OBJECT_DEF_CINEMATIC,
  186. CLASSID_GAME_OBJECT_DEF_DAMAGE_ZONE,
  187. CLASSID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
  188. CLASSID_GAME_OBJECT_DEF_SAKURA_BOSS,
  189. XXXCLASSID_GAME_OBJECT_DEF_BUILDING,
  190. CLASSID_GAME_OBJECT_DEF_BEACON,
  191. CLASSID_GAME_OBJECT_DEF_MENDOZA_BOSS,
  192. CLASSID_GAME_OBJECT_DEF_RAVESHAW_BOSS
  193. // MISC DEFINITIONS
  194. };
  195. /*
  196. ** Munitions CLASSIDs
  197. */
  198. enum {
  199. CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
  200. CLASSID_DEF_AMMO,
  201. CLASSID_DEF_EXPLOSION,
  202. };
  203. /*
  204. ** Building CLASSIDs
  205. */
  206. enum {
  207. CLASSID_GAME_OBJECT_DEF_BUILDING = CLASSID_BUILDINGS + 1,
  208. CLASSID_GAME_OBJECT_DEF_REFINERY,
  209. CLASSID_GAME_OBJECT_DEF_POWERPLANT,
  210. CLASSID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
  211. CLASSID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
  212. CLASSID_GAME_OBJECT_DEF_AIRSTRIP,
  213. CLASSID_GAME_OBJECT_DEF_WARFACTORY,
  214. CLASSID_GAME_OBJECT_DEF_COMCENTER,
  215. CLASSID_GAME_OBJECT_DEF_REPAIR_BAY,
  216. };
  217. /*
  218. ** GlobalSettings CLASSIDs
  219. */
  220. enum {
  221. CLASSID_GLOBAL_SETTINGS_DEF = CLASSID_GLOBAL_SETTINGS + 1,
  222. CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
  223. CLASSID_GLOBAL_SETTINGS_DEF_GENERAL,
  224. CLASSID_GLOBAL_SETTINGS_DEF_HUD,
  225. CLASSID_GLOBAL_SETTINGS_DEF_EVA,
  226. CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
  227. CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
  228. CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE,
  229. CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
  230. CLASSID_GLOBAL_SETTINGS_DEF_CNCMODE,
  231. };
  232. #endif // COMBATCHUNKID_H