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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/combatchunkid.h $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 11/21/01 10:26a $*
- * *
- * $Revision:: 55 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COMBATCHUNKID_H
- #define COMBATCHUNKID_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SAVELOADIDS_H
- #include "saveloadids.h"
- #endif
- #ifndef DEFINITIONCLASSIDS_H
- #include "definitionclassids.h"
- #endif
- /*
- ** CHUNKIDs
- */
- enum {
- CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
- CHUNKID_TIMER,
- CHUNKID_TIMER_GAME_OBJ,
- CHUNKID_TIMER_GAME_OBJ_CUSTOM,
- CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
- CHUNKID_GAME_OBJECT_BULLET,
- CHUNKID_GAME_OBJECT_C4,
- CHUNKID_GAME_OBJECT_DEF_C4,
- XXXCHUNKID_GAME_OBJECT_COMMANDO,
- XXXCHUNKID_GAME_OBJECT_DEF_COMMANDO,
- CHUNKID_GAME_OBJECT_POWERUP,
- CHUNKID_GAME_OBJECT_DEF_POWERUP,
- CHUNKID_GAME_OBJECT_SAMSITE,
- CHUNKID_GAME_OBJECT_DEF_SAMSITE,
- CHUNKID_GAME_OBJECT_SIMPLE,
- CHUNKID_GAME_OBJECT_DEF_SIMPLE,
- XXXCHUNKID_GAME_OBJECT_SIMPLE3,
- XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
- CHUNKID_GAME_OBJECT_SOLDIER,
- CHUNKID_GAME_OBJECT_DEF_SOLDIER,
- CHUNKID_GAME_OBJECT_VEHICLE,
- CHUNKID_GAME_OBJECT_VISUAL,
- CHUNKID_GAME_OBJECT_TIMED_VISUAL,
- CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
- CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
- CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
- XXXCHUNKID_GAME_OBJECT_TANK,
- XXXCHUNKID_GAME_OBJECT_DEF_TANK,
- XXXCHUNKID_GAME_OBJECT_TURRET,
- XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
- XXXCHUNKID_GAME_OBJECT_BIKE,
- XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
- XXXCHUNKID_GAME_OBJECT_FLYING,
- XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
- XXXCHUNKID_GAME_OBJECT_CAR,
- XXXCHUNKID_GAME_OBJECT_DEF_CAR,
- CHUNKID_SPAWNER,
- CHUNKID_SPAWNER_DEF,
- CHUNKID_GAME_OBJECT_SCRIPT_ZONE,
- CHUNKID_GAME_OBJECT_DEF_SCRIPT_ZONE,
- CHUNKID_GAME_OBJECT_TRANSITION,
- CHUNKID_GAME_OBJECT_DEF_TRANSITION,
- // MISC ITEMS
- CHUNKID_BACKGROUND_MGR,
- CHUNKID_WEAPON_DEF,
- CHUNKID_AMMO_DEF,
- CHUNKID_GAME_OBJECT_DEF_VEHICLE,
- CHUNKID_EXPLOSION_DEF,
- CHUNKID_GAME_OBJECT_CINEMATIC,
- CHUNKID_GAME_OBJECT_DEF_CINEMATIC,
- CHUNKID_GAME_OBJECT_DAMAGE_ZONE,
- CHUNKID_GAME_OBJECT_DEF_DAMAGE_ZONE,
- CHUNKID_GAME_OBJECT_SPECIAL_EFFECTS,
- CHUNKID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
- CHUNKID_GAME_OBJECT_SAKURA_BOSS,
- CHUNKID_GAME_OBJECT_DEF_SAKURA_BOSS,
- CHUNKID_GAME_OBJECT_BUILDING,
- CHUNKID_GAME_OBJECT_DEF_BUILDING,
- CHUNKID_GAME_OBJECT_BEACON,
- CHUNKID_GAME_OBJECT_DEF_BEACON,
-
- CHUNKID_GAME_OBJECT_REFINERY,
- CHUNKID_GAME_OBJECT_DEF_REFINERY,
- CHUNKID_GAME_OBJECT_POWERPLANT,
- CHUNKID_GAME_OBJECT_DEF_POWERPLANT,
- CHUNKID_GAME_OBJECT_SOLDIER_FACTORY,
- CHUNKID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
- CHUNKID_GAME_OBJECT_VEHICLE_FACTORY,
- CHUNKID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
- CHUNKID_GAME_OBJECT_AIRSTRIP,
- CHUNKID_GAME_OBJECT_DEF_AIRSTRIP,
- CHUNKID_GAME_OBJECT_WARFACTORY,
- CHUNKID_GAME_OBJECT_DEF_WARFACTORY,
- CHUNKID_GAME_OBJECT_COMCENTER,
- CHUNKID_GAME_OBJECT_DEF_COMCENTER,
- CHUNKID_GAME_OBJECT_REPAIR_BAY,
- CHUNKID_GAME_OBJECT_DEF_REPAIR_BAY,
- CHUNKID_MAPMGR,
- CHUNKID_ENCYCLOPEDIAMGR,
-
- CHUNKID_GAME_OBJECT_MENDOZA_BOSS,
- CHUNKID_GAME_OBJECT_DEF_MENDOZA_BOSS,
- CHUNKID_GAME_OBJECT_RAVESHAW_BOSS,
- CHUNKID_GAME_OBJECT_DEF_RAVESHAW_BOSS,
- CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
- CHUNKID_SOLDIER_OBSERVER,
- CHUNKID_BEACON_MONITOR,
- CHUNKID_BUILDINGS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x301,
- CHUNKID_BUILDING,
- CHUNKID_BUILDINGS_DEF_BEGIN = CHUNKID_COMBAT_BEGIN + 0x401,
- CHUNKID_BUILDING_DEF,
- CHUNKID_ACTION_CODE_BEGIN = CHUNKID_COMBAT_BEGIN + 0x500,
- CHUNKID_ACTION_CODE_FOLLOW_INPUT,
- CHUNKID_ACTION_CODE_STAND,
- CHUNKID_ACTION_CODE_GOTO,
- CHUNKID_ACTION_CODE_ENTER_EXIT,
- CHUNKID_ACTION_CODE_ATTACK,
- CHUNKID_ACTION_CODE_PLAY_ANIMATION,
- CHUNKID_ACTION_CODE_FACE_LOCATION,
- CHUNKID_ACTION_CODE_DIVE,
- CHUNKID_ACTION_CODE_CONVERSATION,
- CHUNKID_ACTION_CODE_DOCK,
- CHUNKID_GLOBAL_SETTINGS_DEF = CHUNKID_COMBAT_BEGIN + 0x600,
- CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
- CHUNKID_GLOBAL_SETTINGS_DEF_GENERAL,
- CHUNKID_GLOBAL_SETTINGS_DEF_HUD,
- CHUNKID_GLOBAL_SETTINGS_DEF_EVA,
- CHUNKID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
- CHUNKID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
- CHUNKID_GLOBAL_SETTINGS_DEF_PURCHASE,
- CHUNKID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
- CHUNKID_GLOBAL_SETTINGS_DEF_CNCMODE,
- CHUNKID_CONVERSATION_MGR = CHUNKID_COMBAT_BEGIN + 0x700,
- CHUNKID_WEATHER_MGR = CHUNKID_COMBAT_BEGIN + 0x800,
- CHUNKID_PLAYER_DATA = CHUNKID_COMBAT_BEGIN + 0x900,
- CHUNKID_PLAYER_DATA_CPLAYER,
- };
- /*
- ** Game Object CLASSIDs
- */
- enum {
- CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
- XXXCLASSID_GAME_OBJECT_DEF_COMMANDO,
- CLASSID_GAME_OBJECT_DEF_POWERUP,
- CLASSID_GAME_OBJECT_DEF_SIMPLE,
- XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
- CLASSID_GAME_OBJECT_DEF_C4,
- CLASSID_GAME_OBJECT_DEF_SAMSITE,
- XXCLASSID_GAME_OBJECT_DEF_TANK,
- XXCLASSID_GAME_OBJECT_DEF_TURRET,
- XXCLASSID_GAME_OBJECT_DEF_BIKE,
- XXCLASSID_GAME_OBJECT_DEF_FLYING,
- XXCLASSID_GAME_OBJECT_DEF_CAR,
- CLASSID_SPAWNER_DEF,
- CLASSID_GAME_OBJECT_DEF_SCRIPT_ZONE,
- CLASSID_GAME_OBJECT_DEF_TRANSITION,
- CLASSID_GAME_OBJECT_DEF_VEHICLE,
- CLASSID_GAME_OBJECT_DEF_CINEMATIC,
- CLASSID_GAME_OBJECT_DEF_DAMAGE_ZONE,
- CLASSID_GAME_OBJECT_DEF_SPECIAL_EFFECTS,
- CLASSID_GAME_OBJECT_DEF_SAKURA_BOSS,
- XXXCLASSID_GAME_OBJECT_DEF_BUILDING,
- CLASSID_GAME_OBJECT_DEF_BEACON,
- CLASSID_GAME_OBJECT_DEF_MENDOZA_BOSS,
- CLASSID_GAME_OBJECT_DEF_RAVESHAW_BOSS
- // MISC DEFINITIONS
- };
- /*
- ** Munitions CLASSIDs
- */
- enum {
- CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
- CLASSID_DEF_AMMO,
- CLASSID_DEF_EXPLOSION,
- };
- /*
- ** Building CLASSIDs
- */
- enum {
- CLASSID_GAME_OBJECT_DEF_BUILDING = CLASSID_BUILDINGS + 1,
- CLASSID_GAME_OBJECT_DEF_REFINERY,
- CLASSID_GAME_OBJECT_DEF_POWERPLANT,
- CLASSID_GAME_OBJECT_DEF_SOLDIER_FACTORY,
- CLASSID_GAME_OBJECT_DEF_VEHICLE_FACTORY,
- CLASSID_GAME_OBJECT_DEF_AIRSTRIP,
- CLASSID_GAME_OBJECT_DEF_WARFACTORY,
- CLASSID_GAME_OBJECT_DEF_COMCENTER,
- CLASSID_GAME_OBJECT_DEF_REPAIR_BAY,
- };
- /*
- ** GlobalSettings CLASSIDs
- */
- enum {
- CLASSID_GLOBAL_SETTINGS_DEF = CLASSID_GLOBAL_SETTINGS + 1,
- CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_LOITER,
- CLASSID_GLOBAL_SETTINGS_DEF_GENERAL,
- CLASSID_GLOBAL_SETTINGS_DEF_HUD,
- CLASSID_GLOBAL_SETTINGS_DEF_EVA,
- CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS,
- CLASSID_GLOBAL_SETTINGS_DEF_HUMAN_ANIM_OVERRIDE,
- CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE,
- CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE,
- CLASSID_GLOBAL_SETTINGS_DEF_CNCMODE,
- };
- #endif // COMBATCHUNKID_H
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