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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Renegade *
- * *
- * $Archive:: /Commando/Code/Combat/combatdazzle.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 6/13/01 9:05a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COMBATDAZZLE_H
- #define COMBATDAZZLE_H
- #include "always.h"
- #include "dazzle.h"
- /**
- ** CombatDazzleClass - this class handles the visibility callback for the combat scene.
- ** This handler should be installed while the background scene and the game scene
- ** are rendered and it determines visibility by asking the game scene to cast a ray
- ** from the camera to the dazzle position.
- */
- class CombatDazzleClass : public DazzleVisibilityClass
- {
- float Compute_Dazzle_Visibility( RenderInfoClass & rinfo,
- DazzleRenderObjClass * dazzle,
- const Vector3 & point) const;
- };
- extern CombatDazzleClass _TheCombatDazzleHandler;
- #endif
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