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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/combatphysobserver.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 2/08/01 11:23a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COMBATPHYSOBSERVER_H
- #define COMBATPHYSOBSERVER_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef PHYSOBSERVER_H
- #include "physobserver.h"
- #endif
- class DamageableGameObj;
- class PhysicalGameObj;
- class BuildingGameObj;
- class CombatPhysObserverClass : public PhysObserverClass {
- public:
- virtual DamageableGameObj * As_DamageableGameObj( void ) { return NULL; }
- virtual PhysicalGameObj * As_PhysicalGameObj( void ) { return NULL; }
- virtual BuildingGameObj * As_BuildingGameObj( void ) { return NULL; }
- };
- #endif // COMBATPHYSOBSERVER_H
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