combatsaveload.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/combatsaveload.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 11/02/00 6:08p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef COMBATSAVELOAD_H
  36. #define COMBATSAVELOAD_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef SAVELOADSUBSYSTEM_H
  41. #include "saveloadsubsystem.h"
  42. #endif
  43. #ifndef COMBATCHUNKID_H
  44. #include "combatchunkid.h"
  45. #endif
  46. /*
  47. **
  48. */
  49. class CombatSaveLoadClass : public SaveLoadSubSystemClass {
  50. public:
  51. CombatSaveLoadClass(void) {}
  52. virtual ~CombatSaveLoadClass(void) {}
  53. virtual uint32 Chunk_ID (void) const { return CHUNKID_COMBAT; }
  54. protected:
  55. virtual bool Save( ChunkSaveClass &csave );
  56. virtual bool Load( ChunkLoadClass &cload );
  57. virtual const char* Name() const { return "CombatSaveLoadClass"; }
  58. virtual void On_Post_Load (void);
  59. };
  60. /*
  61. **
  62. */
  63. extern CombatSaveLoadClass _CombatSaveLoad;
  64. #endif // COMBATSAVELOAD_H