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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/combatsaveload.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 11/02/00 6:08p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COMBATSAVELOAD_H
- #define COMBATSAVELOAD_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SAVELOADSUBSYSTEM_H
- #include "saveloadsubsystem.h"
- #endif
- #ifndef COMBATCHUNKID_H
- #include "combatchunkid.h"
- #endif
- /*
- **
- */
- class CombatSaveLoadClass : public SaveLoadSubSystemClass {
- public:
- CombatSaveLoadClass(void) {}
- virtual ~CombatSaveLoadClass(void) {}
- virtual uint32 Chunk_ID (void) const { return CHUNKID_COMBAT; }
- protected:
- virtual bool Save( ChunkSaveClass &csave );
- virtual bool Load( ChunkLoadClass &cload );
- virtual const char* Name() const { return "CombatSaveLoadClass"; }
- virtual void On_Post_Load (void);
- };
- /*
- **
- */
- extern CombatSaveLoadClass _CombatSaveLoad;
- #endif // COMBATSAVELOAD_H
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