combatsound.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/combatsound.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 11/29/00 2:07p $*
  29. * *
  30. * $Revision:: 16 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef COMBATSOUND_H
  36. #define COMBATSOUND_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef VECTOR3_H
  41. #include "vector3.h"
  42. #endif
  43. class ScriptableGameObj;
  44. /*
  45. **
  46. */
  47. typedef enum {
  48. SOUND_TYPE_NONE,
  49. SOUND_TYPE_OLD_WEAPON,
  50. SOUND_TYPE_FOOTSTEPS,
  51. SOUND_TYPE_VEHICLE,
  52. SOUND_TYPE_GUNSHOT,
  53. SOUND_TYPE_BULLET_HIT,
  54. NUM_DEFINED_SOUND_TYPES,
  55. SOUND_TYPE_DESIGNER01 = 991,
  56. SOUND_TYPE_DESIGNER02,
  57. SOUND_TYPE_DESIGNER03,
  58. SOUND_TYPE_DESIGNER04,
  59. SOUND_TYPE_DESIGNER05,
  60. SOUND_TYPE_DESIGNER06,
  61. SOUND_TYPE_DESIGNER07,
  62. SOUND_TYPE_DESIGNER08,
  63. SOUND_TYPE_DESIGNER09,
  64. } CombatSoundType;
  65. /*
  66. **
  67. */
  68. class CombatSound {
  69. public:
  70. Vector3 Position;
  71. CombatSoundType Type;
  72. ScriptableGameObj * Creator;
  73. };
  74. /*
  75. **
  76. */
  77. class CombatSoundManager {
  78. public:
  79. static void Init( void );
  80. static void Shutdown( void );
  81. };
  82. #endif // COMBATSOUND_H