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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/comcentergameobj.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 7/16/01 11:20a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __COMCENTERGAMEOBJ_H
- #define __COMCENTERGAMEOBJ_H
- #include "always.h"
- #include "building.h"
- ////////////////////////////////////////////////////////////////
- // Forward delcarations
- ////////////////////////////////////////////////////////////////
- class BaseControllerClass;
- ////////////////////////////////////////////////////////////////
- //
- // ComCenterGameObjDef
- //
- ////////////////////////////////////////////////////////////////
- class ComCenterGameObjDef : public BuildingGameObjDef
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ComCenterGameObjDef (void);
- ~ComCenterGameObjDef (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- uint32 Get_Class_ID (void) const;
- PersistClass * Create (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- const PersistFactoryClass & Get_Factory (void) const;
- ////////////////////////////////////////////////////////////////
- // Editable support
- ////////////////////////////////////////////////////////////////
- DECLARE_EDITABLE (ComCenterGameObjDef, BuildingGameObjDef);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- float UnloadTime;
- float FundsGathered;
- int HarvesterDefID;
- ////////////////////////////////////////////////////////////////
- // Friends
- ////////////////////////////////////////////////////////////////
- friend class ComCenterGameObj;
- };
- ////////////////////////////////////////////////////////////////
- //
- // ComCenterGameObj
- //
- ////////////////////////////////////////////////////////////////
- class ComCenterGameObj : public BuildingGameObj
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ComCenterGameObj (void);
- ~ComCenterGameObj (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Definition support
- //
- virtual void Init( void );
- void Init (const ComCenterGameObjDef & definition);
- const ComCenterGameObjDef & Get_Definition (void) const;
- //
- // RTTI
- //
- ComCenterGameObj * As_ComCenterGameObj (void) { return this; }
- //
- // Persist support
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- const PersistFactoryClass & Get_Factory (void) const;
- //
- // From BuildingGameObj
- //
- void On_Destroyed (void);
-
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- };
- #endif //__COMCENTERGAMEOBJ_H
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