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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/control.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 2/21/02 5:06p $*
- * *
- * $Revision:: 36 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CONTROL_H
- #define CONTROL_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef WWMATH_H
- #include "wwmath.h"
- #endif
- #ifndef WWDEBUG_H
- #include "wwdebug.h"
- #endif
- /*
- **
- */
- class BitStreamClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- /*
- ** ControlClass
- */
- class ControlClass {
- public:
- typedef enum {
- BOOLEAN_ONE_TIME_FIRST,
- BOOLEAN_JUMP = BOOLEAN_ONE_TIME_FIRST,
- // BOOLEAN_CROUCH,
- BOOLEAN_WEAPON_NEXT,
- BOOLEAN_WEAPON_PREV,
- BOOLEAN_WEAPON_RELOAD,
- BOOLEAN_WEAPON_USE,
- BOOLEAN_DIVE_FORWARD,
- BOOLEAN_DIVE_BACKWARD,
- BOOLEAN_DIVE_LEFT,
- BOOLEAN_DIVE_RIGHT,
- BOOLEAN_ACTION, // was LADDER
- BOOLEAN_SELECT_NO_WEAPON,
- BOOLEAN_SELECT_WEAPON_0,
- BOOLEAN_SELECT_WEAPON_1,
- BOOLEAN_SELECT_WEAPON_2,
- BOOLEAN_SELECT_WEAPON_3,
- BOOLEAN_SELECT_WEAPON_4,
- BOOLEAN_SELECT_WEAPON_5,
- BOOLEAN_SELECT_WEAPON_6,
- BOOLEAN_SELECT_WEAPON_7,
- BOOLEAN_SELECT_WEAPON_8,
- BOOLEAN_SELECT_WEAPON_9,
- BOOLEAN_DROP_FLAG,
- BOOLEAN_VEHICLE_TOGGLE_GUNNER,
- BOOLEAN_CONTINUOUS_FIRST,
- BOOLEAN_WEAPON_FIRE_PRIMARY = BOOLEAN_CONTINUOUS_FIRST,
- BOOLEAN_WEAPON_FIRE_SECONDARY,
- BOOLEAN_WALK,
- BOOLEAN_CROUCH,
- BOOLEAN_TOTAL, // Number of boolean channels
- NUM_BOOLEAN_ONE_TIME = BOOLEAN_CONTINUOUS_FIRST - BOOLEAN_ONE_TIME_FIRST,
- NUM_BOOLEAN_CONTINUOUS = BOOLEAN_TOTAL - BOOLEAN_CONTINUOUS_FIRST,
- } BooleanControl;
- typedef enum {
- ANALOG_MOVE_FORWARD,
- ANALOG_MOVE_LEFT,
- ANALOG_MOVE_UP,
- ANALOG_TURN_LEFT,
- ANALOG_CONTROL_COUNT // Number of analog channels
- } AnalogControl;
- ControlClass( void ) : PendingOneTimeBooleanBits( 0 ) { Clear_Control(); }
- ~ControlClass( void ) {}
- bool Save( ChunkSaveClass & csave );
- bool Load( ChunkLoadClass & cload );
- void Clear_Control( void );
- void Clear_Boolean( void );
- ControlClass & operator = (const ControlClass & src);
- // Boolean Controls
- void Set_Boolean( BooleanControl control, bool state = true );
- bool Get_Boolean( BooleanControl control );
- void Clear_One_Time_Boolean( void ) {OneTimeBooleanBits = 0;}
- unsigned long Get_One_Time_Boolean_Bits(void) {return OneTimeBooleanBits;}
- unsigned char Get_Continuous_Boolean_Bits(void) {return ContinuousBooleanBits;}
- // Analog Controls
- void Set_Analog( AnalogControl control, float value );
- float Get_Analog( AnalogControl control );
- //float Get_Clamp( AnalogControl control );
- //unsigned char Scale_Analog(float clamp, float unscaled);
- //float Unscale_Analog(float clamp, unsigned char scaled);
- // Import & Export
- void Import_Cs( BitStreamClass & packet );
- void Export_Cs( BitStreamClass & packet );
- void Import_Sc( BitStreamClass & packet );
- void Export_Sc( BitStreamClass & packet );
- static void Set_Precision(void);
- private:
- unsigned long OneTimeBooleanBits;
- unsigned long PendingOneTimeBooleanBits;
- unsigned char ContinuousBooleanBits;
- unsigned char PendingContinuousBooleanBits;
- float AnalogValues[ ANALOG_CONTROL_COUNT ];
- };
- inline void ControlClass::Set_Analog( AnalogControl control, float value )
- {
- WWASSERT(WWMath::Is_Valid_Float(value));
- AnalogValues[ control ] = value;
- }
- inline float ControlClass::Get_Analog( AnalogControl control )
- {
- WWASSERT(WWMath::Is_Valid_Float(AnalogValues[ control ]));
- return AnalogValues[ control ];
- }
- #endif // CONTROL_H
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