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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/conversation.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/29/01 10:23p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "conversation.h"
- #include "chunkio.h"
- #include "soldier.h"
- ////////////////////////////////////////////////////////////////
- // Constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_BASE_CLASS = 0x08090315,
- CHUNKID_VARIABLES,
- CHUNKID_ORATOR,
- CHUNKID_REMARK
- };
- enum
- {
- VARID_NAME = 0,
- VARID_ID,
- XXXX_VARID_REMARK,
- VARID_OLD_PTR,
- XXXXX_PLAYERTYPE,
- VARID_ISINNATE,
- VARID_PROBABILITY,
- VARID_AI_STATE,
- VARID_CATEGORY_ID,
- VARID_LOOKAT_OBJID,
- VARID_PRIORITY,
- VARID_MAXDIST,
- VARID_IS_INTERRUPTABLE,
- VARID_ISKEY
- };
- ////////////////////////////////////////////////////////////////
- //
- // ConversationClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationClass::ConversationClass (void) :
- ID (0),
- IsInnate (true),
- IsKey (false),
- Probability (1.0F),
- AIState (AI_STATE_IDLE),
- CategoryID (0),
- LookAtObjID (0),
- Priority (30),
- MaxDist (0),
- IsInterruptable (true)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ConversationClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationClass::ConversationClass (const ConversationClass &src) :
- ID (0),
- IsInnate (true),
- IsKey (false),
- Probability (1.0F),
- AIState (AI_STATE_IDLE),
- CategoryID (0),
- LookAtObjID (0),
- Priority (30),
- MaxDist (0),
- IsInterruptable (true)
- {
- (*this) = src;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ~ConversationClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationClass::~ConversationClass (void)
- {
- Clear_Remarks ();
- Clear_Orators ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // operator=
- //
- ////////////////////////////////////////////////////////////////
- const ConversationClass &
- ConversationClass::operator= (const ConversationClass &src)
- {
- //
- // Start fresh
- //
- Clear_Remarks ();
- Clear_Orators ();
- //
- // Copy the simple data
- //
- Name = src.Name;
- ID = src.ID;
- LookAtObjID = src.LookAtObjID;
- Priority = src.Priority;
- MaxDist = src.MaxDist;
- IsInterruptable = src.IsInterruptable;
- //
- // Copy the remark list
- //
- for (int index = 0; index < src.RemarkList.Count (); index ++) {
- const ConversationRemarkClass &remark = src.RemarkList[index];
- Add_Remark (remark);
- }
- //
- // Copy the orator list
- //
- for (index = 0; index < src.OratorList.Count (); index ++) {
- const OratorClass &orator = src.OratorList[index];
- Add_Orator (orator);
- }
- return (*this);
- }
- ////////////////////////////////////////////////////////////////
- //
- // Clear_Orators
- //
- ////////////////////////////////////////////////////////////////
- void
- ConversationClass::Clear_Orators (void)
- {
- OratorList.Delete_All ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Clear_Remarks
- //
- ////////////////////////////////////////////////////////////////
- void
- ConversationClass::Clear_Remarks (void)
- {
- RemarkList.Delete_All ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Get_Orator_Count
- //
- ////////////////////////////////////////////////////////////////
- int
- ConversationClass::Get_Orator_Count (void) const
- {
- return OratorList.Count ();
- }
- ////////////////////////////////////////////////////////////////
- //
- // Add_Orator
- //
- ////////////////////////////////////////////////////////////////
- void
- ConversationClass::Add_Orator (const OratorClass &orator)
- {
- OratorList.Add (orator);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Add_Remark
- //
- ////////////////////////////////////////////////////////////////
- void
- ConversationClass::Add_Remark (const ConversationRemarkClass &remark)
- {
- RemarkList.Add (remark);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Get_Remark_Info
- //
- ////////////////////////////////////////////////////////////////
- bool
- ConversationClass::Get_Remark_Info (int index, ConversationRemarkClass &remark)
- {
- bool retval = false;
- WWASSERT (index >= 0 && index < RemarkList.Count ());
- if (index >= 0 && index < RemarkList.Count ()) {
- //
- // Return the remark information to the caller
- //
- remark = RemarkList[index];
- retval = true;
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ////////////////////////////////////////////////////////////////
- bool
- ConversationClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, Name);
- WRITE_MICRO_CHUNK (csave, VARID_ID, ID);
- WRITE_MICRO_CHUNK (csave, VARID_ISINNATE, IsInnate);
- WRITE_MICRO_CHUNK (csave, VARID_ISKEY, IsKey);
- WRITE_MICRO_CHUNK (csave, VARID_PROBABILITY, Probability);
- WRITE_MICRO_CHUNK (csave, VARID_AI_STATE, AIState);
- WRITE_MICRO_CHUNK (csave, VARID_CATEGORY_ID, CategoryID);
- WRITE_MICRO_CHUNK (csave, VARID_LOOKAT_OBJID, LookAtObjID);
- WRITE_MICRO_CHUNK (csave, VARID_PRIORITY, Priority);
- WRITE_MICRO_CHUNK (csave, VARID_MAXDIST, MaxDist);
- WRITE_MICRO_CHUNK (csave, VARID_IS_INTERRUPTABLE, IsInterruptable);
-
- //
- // Save our current pointer so we can remap it on load
- //
- ConversationClass *old_ptr = this;
- WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, old_ptr);
- csave.End_Chunk ();
- //
- // Save the orator list
- //
- for (int index = 0; index < OratorList.Count (); index ++) {
- OratorClass &orator = OratorList[index];
- //
- // Save this orator to its own chunk
- //
- csave.Begin_Chunk (CHUNKID_ORATOR);
- orator.Save (csave);
- csave.End_Chunk ();
- }
- //
- // Save the remark list
- //
- for (index = 0; index < RemarkList.Count (); index ++) {
- ConversationRemarkClass &remark = RemarkList[index];
- //
- // Save this remark to its own chunk
- //
- csave.Begin_Chunk (CHUNKID_REMARK);
- remark.Save (csave);
- csave.End_Chunk ();
- }
- return true;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ////////////////////////////////////////////////////////////////
- bool
- ConversationClass::Load (ChunkLoadClass &cload)
- {
- OratorList.Resize (10);
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- case CHUNKID_ORATOR:
- {
- OratorList.Add (OratorClass ());
- OratorList[OratorList.Count () - 1].Load (cload);
- }
- break;
- case CHUNKID_REMARK:
- {
- ConversationRemarkClass remark;
- remark.Load (cload);
- RemarkList.Add (remark);
- }
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////
- void
- ConversationClass::Load_Variables (ChunkLoadClass &cload)
- {
- ConversationClass *old_ptr = NULL;
- //
- // Loop through all the microchunks that define the variables
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, Name);
- READ_MICRO_CHUNK (cload, VARID_ID, ID);
- READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr);
- READ_MICRO_CHUNK (cload, VARID_ISINNATE, IsInnate);
- READ_MICRO_CHUNK (cload, VARID_ISKEY, IsKey);
- READ_MICRO_CHUNK (cload, VARID_PROBABILITY, Probability);
- READ_MICRO_CHUNK (cload, VARID_AI_STATE, AIState);
- READ_MICRO_CHUNK (cload, VARID_CATEGORY_ID, CategoryID);
- READ_MICRO_CHUNK (cload, VARID_LOOKAT_OBJID, LookAtObjID);
- READ_MICRO_CHUNK (cload, VARID_PRIORITY, Priority);
- READ_MICRO_CHUNK (cload, VARID_MAXDIST, MaxDist);
- READ_MICRO_CHUNK (cload, VARID_IS_INTERRUPTABLE, IsInterruptable);
- //
- // Old-style remark (for backwards compatiblility)
- //
- case XXXX_VARID_REMARK:
- {
- struct
- {
- int OratorID;
- int TextID;
- } OldRemarkStruct;
- //
- // Read the old data from the chunk
- //
- cload.Read (&OldRemarkStruct, sizeof (OldRemarkStruct));
- //
- // Convert the data
- //
- ConversationRemarkClass remark;
- remark.Set_Orator_ID (OldRemarkStruct.OratorID);
- remark.Set_Text_ID (OldRemarkStruct.TextID);
- //
- // Add this remark to our list
- //
- Add_Remark (remark);
- }
- break;
- }
- cload.Close_Micro_Chunk ();
- }
- //
- // Register our old pointer so other objects can safely remap to it
- //
- WWASSERT (old_ptr != NULL);
- SaveLoadSystemClass::Register_Pointer (old_ptr, this);
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Get_Orator
- //
- ///////////////////////////////////////////////////////////////////////
- OratorClass *
- ConversationClass::Get_Orator (int index)
- {
- OratorClass *orator = NULL;
- if (index >= 0 && index < OratorList.Count ()) {
- orator = &OratorList[index];
- }
- return orator;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Find_Orator
- //
- ///////////////////////////////////////////////////////////////////////
- OratorClass *
- ConversationClass::Find_Orator (int orator_id)
- {
- OratorClass *orator = NULL;
- for (int index = 0; index < OratorList.Count (); index ++) {
- OratorClass *curr_orator = &OratorList[index];
-
- //
- // Is this the orator we are looking for?
- //
- if (curr_orator->Get_ID () == orator_id) {
- orator = curr_orator;
- break;
- }
- }
- return orator;
- }
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