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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/conversationmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/15/02 9:37p $*
- * *
- * $Revision:: 16 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CONVERSATION_MGR_H
- #define __CONVERSATION_MGR_H
- #include "saveloadsubsystem.h"
- #include "vector.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class ChunkSaveClass;
- class ChunkLoadClass;
- class ConversationClass;
- class ActiveConversationClass;
- class PhysicalGameObj;
- class OratorClass;
- ////////////////////////////////////////////////////////////////
- // Singleton instance
- ////////////////////////////////////////////////////////////////
- extern class ConversationMgrClass _ConversationMgrSaveLoad;
- ////////////////////////////////////////////////////////////////
- // Typedefs
- ////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<ConversationClass *> CONVERSATION_LIST;
- typedef DynamicVectorClass<ActiveConversationClass *> ACTIVE_CONVERSATION_LIST;
- ////////////////////////////////////////////////////////////////
- //
- // ConversationMgrClass
- //
- ////////////////////////////////////////////////////////////////
- class ConversationMgrClass : public SaveLoadSubSystemClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- CATEGORY_GLOBAL = 0,
- CATEGORY_LEVEL,
- CATEGORY_MAX
- } CATEGORY;
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ConversationMgrClass (void);
- virtual ~ConversationMgrClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Initialization
- //
- static void Initialize (void) {}
- static void Shutdown (void) { Reset (); }
- //
- // Conversation editing
- //
- static void Add_Conversation (ConversationClass *conversation);
- static int Get_Conversation_Count (void);
- static int Get_Conversation_Count (int category_index) { return ConversationList[category_index].Count (); }
- static ConversationClass * Peek_Conversation (int index);
- static ConversationClass * Peek_Conversation (int category_index, int index) { return ConversationList[category_index][index]; }
- static void Remove_Conversation (ConversationClass *conversation);
- //
- // Runtime conversation access
- //
- static ActiveConversationClass * Create_New_Conversation (ConversationClass *conversation, DynamicVectorClass<PhysicalGameObj *> &buddy_list);
- static ActiveConversationClass * Create_New_Conversation (ConversationClass *conversation);
- static void Start_Conversation (PhysicalGameObj *orator);
- static ActiveConversationClass * Start_Conversation (PhysicalGameObj *orator, const char *conversation_name, bool force = false);
- static ActiveConversationClass * Start_Conversation (PhysicalGameObj *orator, int conversation_id, bool force = false);
- static ActiveConversationClass * Start_Conversation (PhysicalGameObj *orator, ConversationClass *conversation, bool force = false);
- static ConversationClass * Pick_Conversation (PhysicalGameObj *initiator, const DynamicVectorClass<PhysicalGameObj *> &available_orator_list, DynamicVectorClass<PhysicalGameObj *> &orator_list);
-
- static ConversationClass * Find_Conversation (const char *conversation_name);
- static ConversationClass * Find_Conversation (int conversation_id);
- static ActiveConversationClass * Find_Active_Conversation (int id);
- static void Reset_All_Other_Conversations (ActiveConversationClass *active_conversation);
- static bool Is_Key_Conversation_Playing (void);
-
- static int Get_Active_Conversation_Count (void) { return ActiveConversationList.Count (); }
- static void Think (void);
-
- //
- // State access
- //
- static void Reset (void);
- static void Reset_Conversations (int category_index, bool reset_start_id = false);
- static void Reset_Active_Conversations (void);
- static void Set_Category_To_Save (CATEGORY category_index) { SaveCategoryID = category_index; }
- //
- // EmotIcon control
- //
- static bool Are_Emot_Icons_Displayed (void) { return DisplayEmotIcons; }
- static void Display_Emot_Icons (bool onoff) { DisplayEmotIcons = onoff; }
- //
- // From SaveLoadSubSystemClass
- //
- uint32 Chunk_ID (void) const;
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- static void Build_Buddy_List (PhysicalGameObj *orator, DynamicVectorClass<PhysicalGameObj *> &list, bool include_soldier);
- static bool Test_Conversation (PhysicalGameObj *initiator, ConversationClass *conversation, DynamicVectorClass<PhysicalGameObj *> &buddy_list, bool force = false);
- static bool Test_Orator (ConversationClass *conversation, OratorClass *orator, PhysicalGameObj *game_obj);
-
- //
- // From SaveLoadSubSystemClass
- //
- bool Contains_Data (void) const { return true; }
- const char * Name (void) const { return "ConversationMgrClass"; }
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- void Load_Variables (ChunkLoadClass &cload);
- bool Load_Conversations (ChunkLoadClass &cload, int category_id);
- private:
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- static CONVERSATION_LIST ConversationList[CATEGORY_MAX];
- static ACTIVE_CONVERSATION_LIST ActiveConversationList;
- static int NextActiveConversationID;
- static int NextGlobalConversationID;
- static int NextLevelConversationID;
- static CATEGORY SaveCategoryID;
- static bool DisplayEmotIcons;
- };
- ////////////////////////////////////////////////////////////////
- // Get_Conversation_Count
- ////////////////////////////////////////////////////////////////
- inline int
- ConversationMgrClass::Get_Conversation_Count (void)
- {
- int total = 0;
- for (int index = 0; index < CATEGORY_MAX; index ++) {
- total += ConversationList[index].Count ();
- }
- return total;
- }
- ////////////////////////////////////////////////////////////////
- // Peek_Conversation
- ////////////////////////////////////////////////////////////////
- inline ConversationClass *
- ConversationMgrClass::Peek_Conversation (int index_to_find)
- {
- ConversationClass *conversation = NULL;
- //
- // Loop over all the categories
- //
- for (int index = 0; index < CATEGORY_MAX; index ++) {
-
- //
- // Is the specified index inside of this category?
- //
- int curr_count = ConversationList[index].Count ();
- if (index_to_find < curr_count) {
-
- //
- // Index into this category to find the conversation
- //
- conversation = ConversationList[index][index_to_find];
- break;
- } else {
- //
- // Adjust the specified index to be within the range
- // of the next category
- //
- index_to_find -= curr_count;
- }
- }
- return conversation;
- }
- #endif //__CONVERSATION_MGR_H
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