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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/conversationremark.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/25/01 3:09p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "conversationremark.h"
- #include "chunkio.h"
- ////////////////////////////////////////////////////////////////
- // Constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_BASE_CLASS = 0x01250306,
- CHUNKID_VARIABLES,
- };
- enum
- {
- VARID_ORATORID = 0,
- VARID_TEXTID,
- VARID_ANIMATION_NAME
- };
- ////////////////////////////////////////////////////////////////
- //
- // ConversationRemarkClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationRemarkClass::ConversationRemarkClass (void) :
- OratorID (0),
- TextID (0)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ConversationRemarkClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationRemarkClass::ConversationRemarkClass (const ConversationRemarkClass &src) :
- OratorID (0),
- TextID (0)
- {
- (*this) = src;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ~ConversationRemarkClass
- //
- ////////////////////////////////////////////////////////////////
- ConversationRemarkClass::~ConversationRemarkClass (void)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // operator=
- //
- ////////////////////////////////////////////////////////////////
- const ConversationRemarkClass &
- ConversationRemarkClass::operator= (const ConversationRemarkClass &src)
- {
- OratorID = src.OratorID;
- TextID = src.TextID;
- AnimationName = src.AnimationName;
- return *this;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ////////////////////////////////////////////////////////////////
- bool
- ConversationRemarkClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_ANIMATION_NAME, AnimationName);
- WRITE_MICRO_CHUNK (csave, VARID_ORATORID, OratorID);
- WRITE_MICRO_CHUNK (csave, VARID_TEXTID, TextID);
-
- csave.End_Chunk ();
- return true;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ////////////////////////////////////////////////////////////////
- bool
- ConversationRemarkClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////
- void
- ConversationRemarkClass::Load_Variables (ChunkLoadClass &cload)
- {
- //
- // Loop through all the microchunks that define the variables
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_ANIMATION_NAME, AnimationName);
- READ_MICRO_CHUNK (cload, VARID_ORATORID, OratorID);
- READ_MICRO_CHUNK (cload, VARID_TEXTID, TextID);
- }
- cload.Close_Micro_Chunk ();
- }
- return ;
- }
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