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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/conversationremark.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/31/01 11:11a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CONVERSATIONREMARK_H
- #define __CONVERSATIONREMARK_H
- #include "wwstring.h"
- #include "simplevec.h"
- #include "refcount.h"
- #include "orator.h"
- #include "soldier.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class ChunkSaveClass;
- class ChunkLoadClass;
- ////////////////////////////////////////////////////////////////
- //
- // ConversationRemarkClass
- //
- ////////////////////////////////////////////////////////////////
- class ConversationRemarkClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ConversationRemarkClass (void);
- ConversationRemarkClass (const ConversationRemarkClass &src);
- virtual ~ConversationRemarkClass (void);
- ////////////////////////////////////////////////////////////////
- // Public operators
- ////////////////////////////////////////////////////////////////
- const ConversationRemarkClass & operator= (const ConversationRemarkClass &src);
- bool operator== (const ConversationRemarkClass &src) { return (TextID == src.TextID) && (OratorID == src.OratorID); }
- bool operator!= (const ConversationRemarkClass &src) { return (TextID != src.TextID) || (OratorID != src.OratorID); }
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Save/Load methods
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // Accessors
- //
- int Get_Orator_ID (void) const { return OratorID; }
- void Set_Orator_ID (int id) { OratorID = id; }
- int Get_Text_ID (void) const { return TextID; }
- void Set_Text_ID (int id) { TextID = id; }
- const StringClass & Get_Animation_Name (void) const { return AnimationName; }
- void Set_Animation_Name (const char *name) { AnimationName = name; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- ////////////////////////////////////////////////////////////////
- // Protected data types
- ////////////////////////////////////////////////////////////////
- int OratorID;
- int TextID;
- StringClass AnimationName;
- };
- #endif //__CONVERSATIONREMARK_H
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