conversationremark.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/conversationremark.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/31/01 11:11a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __CONVERSATIONREMARK_H
  39. #define __CONVERSATIONREMARK_H
  40. #include "wwstring.h"
  41. #include "simplevec.h"
  42. #include "refcount.h"
  43. #include "orator.h"
  44. #include "soldier.h"
  45. ////////////////////////////////////////////////////////////////
  46. // Forward declarations
  47. ////////////////////////////////////////////////////////////////
  48. class ChunkSaveClass;
  49. class ChunkLoadClass;
  50. ////////////////////////////////////////////////////////////////
  51. //
  52. // ConversationRemarkClass
  53. //
  54. ////////////////////////////////////////////////////////////////
  55. class ConversationRemarkClass
  56. {
  57. public:
  58. ////////////////////////////////////////////////////////////////
  59. // Public constructors/destructors
  60. ////////////////////////////////////////////////////////////////
  61. ConversationRemarkClass (void);
  62. ConversationRemarkClass (const ConversationRemarkClass &src);
  63. virtual ~ConversationRemarkClass (void);
  64. ////////////////////////////////////////////////////////////////
  65. // Public operators
  66. ////////////////////////////////////////////////////////////////
  67. const ConversationRemarkClass & operator= (const ConversationRemarkClass &src);
  68. bool operator== (const ConversationRemarkClass &src) { return (TextID == src.TextID) && (OratorID == src.OratorID); }
  69. bool operator!= (const ConversationRemarkClass &src) { return (TextID != src.TextID) || (OratorID != src.OratorID); }
  70. ////////////////////////////////////////////////////////////////
  71. // Public methods
  72. ////////////////////////////////////////////////////////////////
  73. //
  74. // Save/Load methods
  75. //
  76. bool Save (ChunkSaveClass &csave);
  77. bool Load (ChunkLoadClass &cload);
  78. //
  79. // Accessors
  80. //
  81. int Get_Orator_ID (void) const { return OratorID; }
  82. void Set_Orator_ID (int id) { OratorID = id; }
  83. int Get_Text_ID (void) const { return TextID; }
  84. void Set_Text_ID (int id) { TextID = id; }
  85. const StringClass & Get_Animation_Name (void) const { return AnimationName; }
  86. void Set_Animation_Name (const char *name) { AnimationName = name; }
  87. protected:
  88. ////////////////////////////////////////////////////////////////
  89. // Protected methods
  90. ////////////////////////////////////////////////////////////////
  91. void Load_Variables (ChunkLoadClass &cload);
  92. ////////////////////////////////////////////////////////////////
  93. // Protected data types
  94. ////////////////////////////////////////////////////////////////
  95. int OratorID;
  96. int TextID;
  97. StringClass AnimationName;
  98. };
  99. #endif //__CONVERSATIONREMARK_H