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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/cover.cpp $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 4/17/01 11:44a $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "cover.h"
- #include "debug.h"
- #include "chunkio.h"
- #include "saveload.h"
- #include "crandom.h"
- /*
- **
- */
- DynamicVectorClass<CoverEntryClass *> CoverManager::CoverPositions;
- /*
- **
- */
- void CoverManager::Init( void )
- {
- }
- void CoverManager::Shutdown( void )
- {
- Remove_All();
- }
- /*
- **
- */
- enum {
- CHUNKID_COVER_ENTRY = 524001203,
- };
- bool CoverManager::Save( ChunkSaveClass & csave )
- {
- for ( int index = 0; index < CoverPositions.Count(); index++ ) {
- csave.Begin_Chunk( CHUNKID_COVER_ENTRY );
- CoverPositions[index]->Save( csave );
- csave.End_Chunk();
- }
- return true;
- }
- bool CoverManager::Load( ChunkLoadClass & cload )
- {
- WWASSERT( CoverPositions.Count() == 0 );
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case CHUNKID_COVER_ENTRY:
- {
- CoverEntryClass * cover = NEW_REF( CoverEntryClass, () );
- cover->Load( cload );
- Add_Entry( cover );
- cover->Release_Ref();
- break;
- }
- default:
- Debug_Say(( "Unrecognized CombatSaveLoad chunkID\n" ));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- /*
- **
- */
- void CoverManager::Add_Entry( CoverEntryClass * entry )
- {
- if ( entry != NULL ) {
- entry->Add_Ref();
- CoverPositions.Add( entry );
- }
- }
- void CoverManager::Remove_Entry( CoverEntryClass * entry )
- {
- if ( entry != NULL ) {
- CoverPositions.Delete( entry );
- entry->Release_Ref();
- }
- }
- void CoverManager::Remove_All( void )
- {
- while ( CoverPositions.Count() ) {
- CoverPositions[0]->Release_Ref();
- CoverPositions.Delete( 0 );
- }
- }
- /*
- **
- */
- CoverEntryClass * CoverManager::Request_Cover( const Vector3 & cur_pos, const Vector3 & danger, float max_dist )
- {
- // Find a cover spot, not in use, within max_dist, that blocks from danger
- int best_index = -1;
- int best_dist = max_dist;
- for ( int index = 0; index < CoverPositions.Count(); index++ ) {
- CoverEntryClass * cover = CoverPositions[ index ];
- if ( cover->Get_In_Use() ) {
- continue; // Already in use
- }
- Vector3 range_vector = cur_pos - cover->Get_Transform().Get_Translation();
- float dist = range_vector.Length();
- if ( dist > max_dist ) {
- continue; // Too far away
- }
- if ( !Is_Cover_Safe( cover, danger ) ) {
- continue; // Does not provide cover
- }
- if ( best_dist < dist ) {
- continue; // Already ahave a better one
- }
- if ( best_index != -1 ) {
- if ( FreeRandom.Get_Int() & 1 ) {
- continue;
- }
- }
- best_index = index;
- best_dist = dist;
- }
- if ( best_index != -1 ) {
- // Debug_Say(( "Chose cover # %d\n", best_index ));
- CoverPositions[ best_index ]->Set_In_Use( true );
- return CoverPositions[best_index];
- }
- return NULL;
- }
- void CoverManager::Release_Cover( CoverEntryClass * entry )
- {
- WWASSERT( entry->Get_In_Use() );
- entry->Set_In_Use( false );
- }
- bool CoverManager::Is_Cover_Safe( CoverEntryClass * cover, const Vector3 & danger )
- {
- WWASSERT( cover );
- Vector3 danger_local;
- Matrix3D::Inverse_Transform_Vector( cover->Get_Transform(), danger, &danger_local );
- if ( danger_local.X < WWMath::Fabs(danger_local.Y) ) {
- return false;
- }
- return true;
- }
- /*
- **
- */
- enum {
- CHUNKID_VARIABLES = 524001323,
- MICROCHUNKID_TRANSFORM = 1,
- MICROCHUNKID_CROUCH,
- MICROCHUNKID_IN_USE,
- MICROCHUNKID_ATTACK_POSITION,
- MICROCHUNKID_REMAP_PTR,
- };
- bool CoverEntryClass::Save( ChunkSaveClass & csave )
- {
- CoverEntryClass * me = this;
- csave.Begin_Chunk( CHUNKID_VARIABLES );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_TRANSFORM, Transform );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_CROUCH, Crouch );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_IN_USE, InUse );
- for ( int i = 0; i < AttackPositionList.Count(); i++ ) {
- Vector3 pos = AttackPositionList[i];
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_ATTACK_POSITION, pos );
- }
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_REMAP_PTR, me );
- csave.End_Chunk();
- return true;
- }
- bool CoverEntryClass::Load( ChunkLoadClass & cload )
- {
- WWASSERT( AttackPositionList.Count() == 0 );
- CoverEntryClass * old_me = NULL;
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case CHUNKID_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK( cload, MICROCHUNKID_TRANSFORM, Transform );
- READ_MICRO_CHUNK( cload, MICROCHUNKID_CROUCH, Crouch );
- READ_MICRO_CHUNK( cload, MICROCHUNKID_IN_USE, InUse );
- case MICROCHUNKID_ATTACK_POSITION:
- {
- Vector3 pos;
- cload.Read(&pos,sizeof(pos));
- AttackPositionList.Add( pos );
- break;
- }
- READ_MICRO_CHUNK( cload, MICROCHUNKID_REMAP_PTR, old_me );
- default:
- Debug_Say(( "Unrecognized CoverEntry Variable chunkID %d\n", cload.Cur_Micro_Chunk_ID() ));
- break;
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- Debug_Say(( "Unrecognized CoverEntry chunkID\n" ));
- break;
- }
- cload.Close_Chunk();
- }
- // publish my remap pair
- WWASSERT(old_me != NULL);
- if (old_me != NULL) {
- SaveLoadSystemClass::Register_Pointer( old_me, this );
- }
- return true;
- }
- Vector3 CoverEntryClass::Get_Attack_Position( Vector3 & enemy_pos )
- {
- // Find a cover position that will allow attack of enemy_pos (not yet)
- // default to cover spot
- Vector3 pos = Transform.Get_Translation();
- if ( AttackPositionList.Count() ) {
- int index = FreeRandom.Get_Int( AttackPositionList.Count() );
- pos = AttackPositionList[index];
- }
- return pos;
- }
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