csdamageevent.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/csdamageevent.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/24/01 10:34a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef __CSDAMAGEEVENT_H__
  36. #define __CSDAMAGEEVENT_H__
  37. #include "networkobject.h"
  38. #include "netclassids.h"
  39. //-----------------------------------------------------------------------------
  40. //
  41. // A C->S reliably mirrored event for client authoritative damage
  42. //
  43. class cCsDamageEvent : public NetworkObjectClass
  44. {
  45. public:
  46. cCsDamageEvent(void);
  47. void Init( int damager_go_id, int damagee_go_id, float damage, int warhead );
  48. virtual void Export_Creation(BitStreamClass &packet);
  49. virtual void Import_Creation(BitStreamClass &packet);
  50. virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CSDAMAGEEVENT;}
  51. virtual void Delete(void) {delete this;}
  52. static void Set_Are_Clients_Trusted(bool flag) {AreClientsTrusted = flag;}
  53. static bool Get_Are_Clients_Trusted(void) {return AreClientsTrusted;}
  54. private:
  55. virtual void Act(void);
  56. int SenderId;
  57. int DamagerGOID;
  58. int DamageeGOID;
  59. float Damage;
  60. int Warhead;
  61. static bool AreClientsTrusted;
  62. };
  63. //-----------------------------------------------------------------------------
  64. #endif // __CSDAMAGEEVENT_H__