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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/damageablegameobj.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/19/02 1:45p $*
- * *
- * $Revision:: 21 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef DAMAGEABLEGAMEOBJ_H
- #define DAMAGEABLEGAMEOBJ_H
- #include "always.h"
- #include "scriptablegameobj.h"
- #include "damage.h"
- #include "encyclopediamgr.h"
- /*
- ** DamageableGameObjDef - Defintion class for a DamageableGameObj
- */
- class DamageableGameObjDef : public ScriptableGameObjDef
- {
- public:
- DamageableGameObjDef( void );
- virtual bool Save( ChunkSaveClass &csave );
- virtual bool Load( ChunkLoadClass &cload );
- DECLARE_EDITABLE( DamageableGameObjDef, ScriptableGameObjDef );
- int Get_Name_ID (void) const { return TranslatedNameID; }
- //
- // Encyclopedia information
- //
- EncyclopediaMgrClass::TYPE Get_Encyclopedia_Type (void) const { return EncyclopediaType; }
- int Get_Encyclopedia_ID (void) const { return EncyclopediaID; }
- //
- // Icon information
- //
- const StringClass & Get_Icon_Filename (void) const { return InfoIconTextureFilename; }
- int Get_Translated_Name_ID (void) const { return TranslatedNameID; }
- const DefenseObjectDefClass & Get_DefenseObjectDef( void ) const { return DefenseObjectDef; }
- //
- // Accessors (added as needed)
- //
- int Get_Default_Player_Type(void) const { return DefaultPlayerType; }
- protected:
- DefenseObjectDefClass DefenseObjectDef;
- StringClass InfoIconTextureFilename;
- int TranslatedNameID;
- EncyclopediaMgrClass::TYPE EncyclopediaType;
- int EncyclopediaID;
- bool NotTargetable;
- int DefaultPlayerType;
- friend class DamageableGameObj;
- };
- /*
- **
- */
- class DamageableGameObj : public ScriptableGameObj
- {
- public:
- // Constructor and Destructor
- DamageableGameObj( void );
- virtual ~DamageableGameObj( void );
- // Definitions
- void Init( const DamageableGameObjDef & definition );
- void Copy_Settings( const DamageableGameObjDef & definition );
- void Re_Init( const DamageableGameObjDef & definition );
- const DamageableGameObjDef & Get_Definition( void ) const ;
- // Save / Load
- virtual bool Save( ChunkSaveClass & csave );
- virtual bool Load( ChunkLoadClass & cload );
- DefenseObjectClass * Get_Defense_Object( void ) { return &DefenseObject; }
- virtual void Apply_Damage( const OffenseObjectClass & damager, float scale = 1.0f, int alternate_skin = -1 );
- virtual void Completely_Damaged( const OffenseObjectClass & damager ) {};
- // Information settings
- const StringClass & Get_Info_Icon_Texture_Filename( void ) { return Get_Definition().InfoIconTextureFilename; }
- int Get_Translated_Name_ID( void ) const { return Get_Definition().TranslatedNameID; }
- virtual bool Is_Targetable( void ) const { return !Get_Definition().NotTargetable; }
- virtual bool Is_Health_Bar_Displayed( void ) const { return IsHealthBarDisplayed; }
- virtual void Set_Is_Health_Bar_Displayed( bool state ) { IsHealthBarDisplayed = state; }
- // Type identification
- virtual DamageableGameObj *As_DamageableGameObj( void ) { return this; }
- // Teams / Playertypes
- virtual int Get_Player_Type(void) const {return PlayerType;}
- virtual void Set_Player_Type(int type);
- bool Is_Team_Player(void);
- Vector3 Get_Team_Color(void);
- bool Is_Teammate(DamageableGameObj * p_obj);
- bool Is_Enemy(DamageableGameObj * p_obj);
-
- //
- // Network support
- //
- virtual void Import_Occasional( BitStreamClass &packet );
- virtual void Export_Occasional( BitStreamClass &packet );
- protected:
- DefenseObjectClass DefenseObject;
- int PlayerType;
- bool IsHealthBarDisplayed;
- };
- #endif // DAMAGEABLEGAMEOBJ_H
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