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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/damagezone.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 7/16/01 11:20a $*
- * *
- * $Revision:: 12 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DAMAGEZONE_H
- #define DAMAGEZONE_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef OBBOX_H
- #include "obbox.h"
- #endif
- #ifndef BASEGAMEOBJ_H
- #include "basegameobj.h"
- #endif
- /*
- ** Damage Zone Definition
- */
- class DamageZoneGameObjDef : public BaseGameObjDef
- {
- public:
- DamageZoneGameObjDef( void );
- virtual uint32 Get_Class_ID( void ) const;
- virtual PersistClass * Create( void ) const ;
- virtual bool Save( ChunkSaveClass &csave );
- virtual bool Load( ChunkLoadClass &cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- DECLARE_EDITABLE( DamageZoneGameObjDef, BaseGameObjDef );
- const Vector3 & Get_Color (void) const { return Color; }
- protected:
- float DamageRate;
- int DamageWarhead;
- Vector3 Color;
-
- friend class DamageZoneGameObj;
- };
- /*
- ** Damage Zone
- */
- class DamageZoneGameObj : public BaseGameObj
- {
- public:
- DamageZoneGameObj( void );
- virtual ~DamageZoneGameObj( void );
- virtual void Init( void );
- void Init( const DamageZoneGameObjDef & definition );
- const DamageZoneGameObjDef & Get_Definition( void ) const;
- virtual bool Save( ChunkSaveClass & csave );
- virtual bool Load( ChunkLoadClass & cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- // Bounding Box
- void Set_Bounding_Box( OBBoxClass & box ) { BoundingBox = box; }
- const OBBoxClass & Get_Bounding_Box(void) { return BoundingBox; }
- virtual void Think( void );
- // Network support
- //virtual bool Exists_On_Client( void ) const { return false; }
- protected:
- OBBoxClass BoundingBox;
- float DamageTimer;
- };
- #endif
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