damagezone.h 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/damagezone.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 7/16/01 11:20a $*
  29. * *
  30. * $Revision:: 12 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef DAMAGEZONE_H
  36. #define DAMAGEZONE_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef OBBOX_H
  41. #include "obbox.h"
  42. #endif
  43. #ifndef BASEGAMEOBJ_H
  44. #include "basegameobj.h"
  45. #endif
  46. /*
  47. ** Damage Zone Definition
  48. */
  49. class DamageZoneGameObjDef : public BaseGameObjDef
  50. {
  51. public:
  52. DamageZoneGameObjDef( void );
  53. virtual uint32 Get_Class_ID( void ) const;
  54. virtual PersistClass * Create( void ) const ;
  55. virtual bool Save( ChunkSaveClass &csave );
  56. virtual bool Load( ChunkLoadClass &cload );
  57. virtual const PersistFactoryClass & Get_Factory( void ) const;
  58. DECLARE_EDITABLE( DamageZoneGameObjDef, BaseGameObjDef );
  59. const Vector3 & Get_Color (void) const { return Color; }
  60. protected:
  61. float DamageRate;
  62. int DamageWarhead;
  63. Vector3 Color;
  64. friend class DamageZoneGameObj;
  65. };
  66. /*
  67. ** Damage Zone
  68. */
  69. class DamageZoneGameObj : public BaseGameObj
  70. {
  71. public:
  72. DamageZoneGameObj( void );
  73. virtual ~DamageZoneGameObj( void );
  74. virtual void Init( void );
  75. void Init( const DamageZoneGameObjDef & definition );
  76. const DamageZoneGameObjDef & Get_Definition( void ) const;
  77. virtual bool Save( ChunkSaveClass & csave );
  78. virtual bool Load( ChunkLoadClass & cload );
  79. virtual const PersistFactoryClass & Get_Factory( void ) const;
  80. // Bounding Box
  81. void Set_Bounding_Box( OBBoxClass & box ) { BoundingBox = box; }
  82. const OBBoxClass & Get_Bounding_Box(void) { return BoundingBox; }
  83. virtual void Think( void );
  84. // Network support
  85. //virtual bool Exists_On_Client( void ) const { return false; }
  86. protected:
  87. OBBoxClass BoundingBox;
  88. float DamageTimer;
  89. };
  90. #endif