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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/directinput.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 1/15/02 5:31p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DIRECTINPUT_H
- #define DIRECTINPUT_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #include "vector3.h"
- #include "vector2.h"
- typedef enum {
- DIK_SHIFT = 0xF0,
- DIK_CONTROL,
- DIK_ALT,
- DIK_WIN,
- } DupeKeys;
- /*
- **
- */
- class DirectInput {
- public:
- typedef enum {
- NUM_KEYBOARD_BUTTONS = 256,
- NUM_MOUSE_BUTTONS = 3,
- NUM_JOYSTICK_BUTTONS = 2
- } ButtonCounts;
- typedef enum {
- MOUSE_X_AXIS,
- MOUSE_Y_AXIS,
- MOUSE_Z_AXIS,
- NUM_MOUSE_AXIS,
- } MouseAxis;
- typedef enum {
- JOYSTICK_X_AXIS,
- JOYSTICK_Y_AXIS,
- } JoystickAxis;
- typedef enum {
- DI_BUTTON_HELD = 1,
- DI_BUTTON_HIT = 2,
- DI_BUTTON_RELEASED = 4
- } ButtonStateBitMask;
- /*
- ** Buttons include all keyboard keys, plus the buttons
- ** on the mouse and joysticks
- */
- enum {
- BUTTON_KEYBOARD_FIRST = 0,
- BUTTON_MOUSE_FIRST = 256,
- BUTTON_MOUSE_LEFT = BUTTON_MOUSE_FIRST,
- BUTTON_MOUSE_RIGHT,
- BUTTON_MOUSE_CENTER,
- BUTTON_JOYSTICK_FIRST,
- BUTTON_JOYSTICK_A = BUTTON_JOYSTICK_FIRST,
- BUTTON_JOYSTICK_B,
- BUTTON_MAX
- //NUM_BUTTONS,
- };
- /*
- **
- */
- static void Init( void );
- static void Shutdown( void );
- static void Read( void );
- static void Flush( void );
- static void Acquire(void);
- static void Unacquire(void);
- /*
- **
- */
- static int Get_Keyboard_Button( int button ) { return DIKeyboardButtons[ button & 0xFF ]; }
- static int Get_Mouse_Button( int button ) { return DIMouseButtons[ button & 0xFF ]; }
- static int Get_Joystick_Button( int button ) { return DIJoystickButtons[ button & 0xFF ]; }
- static long Get_Mouse_Axis( MouseAxis axis ) { return DIMouseAxis[axis]; }
- /*
- **
- */
- static void Eat_Mouse_Held_States (void);
- // Still non-buffered
- static long Get_Joystick_Axis_State( JoystickAxis axis );
- //
- // Cursor support
- //
- static void Reset_Cursor_Pos (const Vector2 &pos) { CursorPos.X = pos.X; CursorPos.Y = pos.Y; }
- static void Get_Cursor_Pos (Vector3 *pos) { *pos = CursorPos; }
- //
- // Button support
- //
- static char Get_Button_Value (int button_id);
- //
- // Return the DIK ID of the last keyboard key pressed
- //
- static int Get_Last_Key_Pressed (void) { return LastKeyPressed; }
- private:
- //
- // Internal methods
- //
- static void Update_Double_Clicks (void);
- //
- // Private member data
- //
- static char DIKeyboardButtons[NUM_KEYBOARD_BUTTONS];
- static char DIMouseButtons[NUM_MOUSE_BUTTONS];
- static long DIMouseAxis[NUM_MOUSE_AXIS];
- static char DIJoystickButtons[NUM_MOUSE_BUTTONS];
- static float ButtonLastHitTime[NUM_KEYBOARD_BUTTONS];
- static Vector3 CursorPos;
- static bool EatMouseHeld;
- static void * DirectInputLibrary;
- static int LastKeyPressed;
- static bool Captured;
- static void ReadKeyboard( void );
- static void ReadMouse( void );
- static void ReadJoystick( void );
- };
- ///////////////////////////////////////////////////////////
- // Get_Button_Value
- ///////////////////////////////////////////////////////////
- WWINLINE char
- DirectInput::Get_Button_Value (int button_id)
- {
- char retval = 0;
- if (button_id < BUTTON_MOUSE_FIRST) {
- retval = DIKeyboardButtons[button_id];
- } else if (button_id < BUTTON_JOYSTICK_FIRST) {
- retval = DIMouseButtons[button_id - BUTTON_MOUSE_FIRST];
- } else if (button_id < BUTTON_MAX) {
- retval = DIJoystickButtons[button_id - BUTTON_JOYSTICK_FIRST];
- }
- return retval;
- }
- #endif
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