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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/dynamicspeechanim.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/16/02 7:15p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DYNAMICSPEECHANIM_H
- #define __DYNAMICSPEECHANIM_H
- #include "hmorphanim.h"
- #include "viseme.h"
- ////////////////////////////////////////////////////////////////
- //
- // DynamicSpeechAnimClass
- //
- ////////////////////////////////////////////////////////////////
- class DynamicSpeechAnimClass : public HMorphAnimClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- DynamicSpeechAnimClass (const char *skeleton_name);
- ~DynamicSpeechAnimClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Animation control
- //
- bool Generate_Animation (const char *text, float duration);
- void Generate_Idle_Animation (float duration, float frequency);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Generate_Eyebrows (float duration, float frequency = 1.0F);
- int Insert_Blink (int current_frame, int current_pose);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- // Static methods
- ////////////////////////////////////////////////////////////////
- static VisemeManager VisemeLookupMgr;
- };
- #endif //__DYNAMICSPEECHANIM_H
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