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dynamicspeechanim.h 3.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/dynamicspeechanim.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/16/02 7:15p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DYNAMICSPEECHANIM_H
  39. #define __DYNAMICSPEECHANIM_H
  40. #include "hmorphanim.h"
  41. #include "viseme.h"
  42. ////////////////////////////////////////////////////////////////
  43. //
  44. // DynamicSpeechAnimClass
  45. //
  46. ////////////////////////////////////////////////////////////////
  47. class DynamicSpeechAnimClass : public HMorphAnimClass
  48. {
  49. public:
  50. ////////////////////////////////////////////////////////////////
  51. // Public constructors/destructors
  52. ////////////////////////////////////////////////////////////////
  53. DynamicSpeechAnimClass (const char *skeleton_name);
  54. ~DynamicSpeechAnimClass (void);
  55. ////////////////////////////////////////////////////////////////
  56. // Public methods
  57. ////////////////////////////////////////////////////////////////
  58. //
  59. // Animation control
  60. //
  61. bool Generate_Animation (const char *text, float duration);
  62. void Generate_Idle_Animation (float duration, float frequency);
  63. protected:
  64. ////////////////////////////////////////////////////////////////
  65. // Protected methods
  66. ////////////////////////////////////////////////////////////////
  67. void Generate_Eyebrows (float duration, float frequency = 1.0F);
  68. int Insert_Blink (int current_frame, int current_pose);
  69. ////////////////////////////////////////////////////////////////
  70. // Protected member data
  71. ////////////////////////////////////////////////////////////////
  72. ////////////////////////////////////////////////////////////////
  73. // Static methods
  74. ////////////////////////////////////////////////////////////////
  75. static VisemeManager VisemeLookupMgr;
  76. };
  77. #endif //__DYNAMICSPEECHANIM_H