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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : combat *
- * *
- * $Archive:: /Commando/Code/Combat/encyclopediamgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/16/02 12:07p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "encyclopediamgr.h"
- #include "chunkio.h"
- #include "saveload.h"
- #include "ini.h"
- #include "inisup.h"
- #include "assets.h"
- #include "damageablegameobj.h"
- #include "globalsettings.h"
- #include "soldier.h"
- #include "gametype.h"
- ///////////////////////////////////////////////////////////////////////
- // Global singleton instance
- ///////////////////////////////////////////////////////////////////////
- EncyclopediaMgrClass _TheEncyclopediaMgrSaveLoadSubsystem;
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x09221214,
- CHUNKID_TYPE_DATA
- };
- enum
- {
- VARID_TEXTURE_NAME = 0x01,
- VARID_CENTER_POINT,
- VARID_SCALE,
- };
- const char *ENCY_INI_FILENAMES[EncyclopediaMgrClass::TYPE_COUNT] =
- {
- "characters.ini",
- "weapons.ini",
- "vehicles.ini",
- "buildings.ini",
- };
- ///////////////////////////////////////////////////////////////////////
- // Static member initialization
- ///////////////////////////////////////////////////////////////////////
- BooleanVectorClass EncyclopediaMgrClass::KnownObjectVector[TYPE_COUNT];
- BooleanVectorClass EncyclopediaMgrClass::CopyOfKnownObjectVector[TYPE_COUNT];
- //////////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Initialize (void)
- {
- //
- // Initialize the bit vector for each type
- //
- for (int index = 0; index < TYPE_COUNT; index ++) {
- Build_Bit_Vector ((TYPE)index);
- }
- Store_Data ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Shutdown (void)
- {
- //
- // Reset the bit vectors
- //
- for (int index = 0; index < TYPE_COUNT; index ++) {
- KnownObjectVector[index].Clear ();
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Build_Bit_Vector
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Build_Bit_Vector (TYPE type)
- {
- int max_id = 0;
- //
- // Get the INI file which contains the data for this type
- //
- INIClass *ini_file = ::Get_INI (ENCY_INI_FILENAMES[type]);
- if (ini_file != NULL) {
- //
- // Loop over all the sections in the INI
- //
- List<INISection *> §ion_list = ini_file->Get_Section_List ();
- for ( INISection *section = section_list.First ();
- section != NULL;
- section = section->Next_Valid ())
- {
- //
- // Read this object's data from the INI file
- //
- int id = ini_file->Get_Int (section->Section, "ID");
- max_id = max (max_id, id);
- }
- // ST - 9/6/2001 11:48PM
- delete ini_file;
- }
- //
- // Ensure the bit vector is large enough to hold this data
- //
- if (KnownObjectVector[type].Length () < max_id + 1) {
- KnownObjectVector[type].Resize (max_id + 1);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Reveal_Object
- //
- //////////////////////////////////////////////////////////////////////
- bool
- EncyclopediaMgrClass::Reveal_Object (TYPE type, int object_id)
- {
- bool retval = false;
- //
- // Don't set the data if the object ID is outside our range
- //
- //if (object_id < KnownObjectVector[type].Length ()) {
- if (IS_MISSION && object_id < KnownObjectVector[type].Length ()) {
- retval = (KnownObjectVector[type][object_id] != true);
- KnownObjectVector[type][object_id] = true;
- }
-
- return retval;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Is_Object_Revealed
- //
- //////////////////////////////////////////////////////////////////////
- bool
- EncyclopediaMgrClass::Is_Object_Revealed (TYPE type, int object_id)
- {
- bool retval = false;
- //
- // Lookup the bit for this object...
- //
- if (object_id < KnownObjectVector[type].Length ()) {
- retval = KnownObjectVector[type][object_id];
- }
- return retval;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Reveal_Objects
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Reveal_Objects (TYPE type)
- {
- KnownObjectVector[type].Set ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Reveal_All_Objects
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Reveal_All_Objects (void)
- {
- //
- // Simply set all bits to true in each cateogry
- //
- for (int index = 0; index < TYPE_COUNT; index ++) {
- KnownObjectVector[index].Set ();
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Hide_Objects
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Hide_Objects (TYPE type)
- {
- KnownObjectVector[type].Reset ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Hide_All_Objects
- //
- //////////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Hide_All_Objects (void)
- {
- //
- // Simply set all bits to false in each cateogry
- //
- for (int index = 0; index < TYPE_COUNT; index ++) {
- KnownObjectVector[index].Reset ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ////////////////////////////////////////////////////////////////
- bool
- EncyclopediaMgrClass::Save (ChunkSaveClass &csave)
- {
- //
- // Loop over and save the bit vector for each type to disk
- //
- for (int index = 0; index < TYPE_COUNT; index ++) {
- csave.Begin_Chunk (CHUNKID_TYPE_DATA);
- const VectorClass<unsigned char> &bit_vector = KnownObjectVector[index].Get_Bit_Array();
- if (bit_vector.Length () > 0) {
- csave.Write (&bit_vector[0], sizeof (bit_vector[0]) * bit_vector.Length ());
- }
- csave.End_Chunk ();
- }
- //
- // Write the variables
- //
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- csave.End_Chunk ();
- return true;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ////////////////////////////////////////////////////////////////
- bool
- EncyclopediaMgrClass::Load (ChunkLoadClass &cload)
- {
- //
- // Start clean...
- //
- Hide_All_Objects ();
- int type_index = 0;
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
- //
- // Load all the variables from this chunk
- //
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- case CHUNKID_TYPE_DATA:
- {
- //
- // Read the bit vector from its chunk
- //
- int size = cload.Cur_Chunk_Length ();
-
- int vector_size = max (size, KnownObjectVector[type_index].Get_Bit_Array().Length ());
- //unsigned char *bit_vector = new unsigned char[vector_size];
- //
- // Initialize the known object array from the saved bit vector
- //
- int bitcount = vector_size * 8;
- KnownObjectVector[type_index].Init (bitcount);
- //
- // Now read the data straight into the vector
- //
- const VectorClass<unsigned char> &bit_array = KnownObjectVector[type_index].Get_Bit_Array ();
- cload.Read (const_cast<unsigned char*>(&bit_array[0]), size);
- //
- // Advance to the next entry
- //
- type_index ++;
- break;
- }
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Load_Variables (ChunkLoadClass &cload)
- {
- /*while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
- //READ_MICRO_CHUNK_WWSTRING (cload, VARID_TEXTURE_NAME, MapTextureName);
- //READ_MICRO_CHUNK (cload, VARID_CENTER_POINT, MapCenterPoint);
- //READ_MICRO_CHUNK (cload, VARID_SCALE, MapScale);
- default:
- break;
- }
- cload.Close_Micro_Chunk ();
- }*/
- //SaveLoadSystemClass::Register_Post_Load_Callback (this);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Reveal_Object
- //
- ////////////////////////////////////////////////////////////////
- bool
- EncyclopediaMgrClass::Reveal_Object (DamageableGameObj *game_obj)
- {
- if (game_obj == NULL) {
- return false;
- }
- if (!IS_MISSION) {
- // TSS092601 - we don't want to display datalink updated msg in MP.
- return false;
- }
- //
- // Get information about this entry
- //
- EncyclopediaMgrClass::TYPE type = game_obj->Get_Definition ().Get_Encyclopedia_Type ();
- int id = game_obj->Get_Definition ().Get_Encyclopedia_ID ();
- //
- // If this is an expected type, then reveal the object to the user
- //
- bool retval = false;
- if (type != TYPE_UNKNOWN) {
- //
- // Display some text and play a sound if the player hasn't gotten
- // this entry yet.
- //
- if (Is_Object_Revealed (type, id) == false) {
- Display_Event_UI ();
- }
- retval = Reveal_Object (type, id);
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Display_Event_UI
- //
- ////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Display_Event_UI (void)
- {
- //
- // Get the current encyclopedia event string and sound ID
- //
- int strings_id = GlobalSettingsDef::Get_Global_Settings ()->Get_Encyclopedia_Event_String_ID ();
- if (strings_id != 0) {
- //
- // Display the text and play the sound
- //
- SoldierGameObj::Say_Dynamic_Dialogue( strings_id, NULL );
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Store_Data
- //
- ////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Store_Data (void)
- {
- for (int index = 0; index < TYPE_COUNT; index ++) {
- CopyOfKnownObjectVector[index] = KnownObjectVector[index];
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Restore_Data
- //
- ////////////////////////////////////////////////////////////////
- void
- EncyclopediaMgrClass::Restore_Data (void)
- {
- for (int index = 0; index < TYPE_COUNT; index ++) {
- KnownObjectVector[index] = CopyOfKnownObjectVector[index];
- }
-
- return ;
- }
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