encyclopediamgr.h 5.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/encyclopediamgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/03/01 11:19a $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __ENCYCLOPEDIAMGR_H
  39. #define __ENCYCLOPEDIAMGR_H
  40. #include "saveloadsubsystem.h"
  41. #include "vector.h"
  42. #include "combatchunkid.h"
  43. ///////////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. ///////////////////////////////////////////////////////////////////////
  46. class DamageableGameObj;
  47. ///////////////////////////////////////////////////////////////////////
  48. // Global singleton instance
  49. ///////////////////////////////////////////////////////////////////////
  50. extern class EncyclopediaMgrClass _TheEncyclopediaMgrSaveLoadSubsystem;
  51. //////////////////////////////////////////////////////////////////////
  52. //
  53. // EncyclopediaMgrClass
  54. //
  55. //////////////////////////////////////////////////////////////////////
  56. class EncyclopediaMgrClass : public SaveLoadSubSystemClass
  57. {
  58. public:
  59. ////////////////////////////////////////////////////////////////
  60. // Public constants
  61. ////////////////////////////////////////////////////////////////
  62. typedef enum
  63. {
  64. TYPE_UNKNOWN = -1,
  65. TYPE_CHARACTER = 0,
  66. TYPE_WEAPON,
  67. TYPE_VEHICLE,
  68. TYPE_BUILDING,
  69. TYPE_COUNT
  70. } TYPE;
  71. ///////////////////////////////////////////////////////////////////
  72. // Public methods
  73. ///////////////////////////////////////////////////////////////////
  74. //
  75. // Initialization methods
  76. //
  77. static void Initialize (void);
  78. static void Shutdown (void);
  79. //
  80. // Content control
  81. //
  82. static bool Reveal_Object (DamageableGameObj *game_obj);
  83. static bool Reveal_Object (TYPE type, int object_id);
  84. static bool Is_Object_Revealed (TYPE type, int object_id);
  85. static void Reveal_Objects (TYPE type);
  86. static void Reveal_All_Objects (void);
  87. static void Hide_Objects (TYPE type);
  88. static void Hide_All_Objects (void);
  89. //
  90. // Memory persistence
  91. //
  92. static void Store_Data (void);
  93. static void Restore_Data (void);
  94. //
  95. // UI
  96. //
  97. static void Display_Event_UI (void);
  98. //
  99. // Inherited
  100. //
  101. uint32 Chunk_ID (void) const { return CHUNKID_ENCYCLOPEDIAMGR; }
  102. private:
  103. ///////////////////////////////////////////////////////////////////
  104. // Private methods
  105. ///////////////////////////////////////////////////////////////////
  106. //
  107. // Inherited
  108. //
  109. bool Save (ChunkSaveClass &csave);
  110. bool Load (ChunkLoadClass &cload);
  111. const char * Name (void) const { return "EncyclopediaMgrClass"; }
  112. //
  113. // Save load support
  114. //
  115. void Load_Variables (ChunkLoadClass &cload);
  116. //
  117. // Initialization support
  118. //
  119. static void Build_Bit_Vector (TYPE type);
  120. ///////////////////////////////////////////////////////////////////
  121. // Private member data
  122. ///////////////////////////////////////////////////////////////////
  123. static BooleanVectorClass KnownObjectVector[TYPE_COUNT];
  124. static BooleanVectorClass CopyOfKnownObjectVector[TYPE_COUNT];
  125. };
  126. #endif //__ENCYCLOPEDIAMGR_H