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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/ffactorylist.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 6/20/02 2:07p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FFACTORYLIST_H
- #define FFACTORYLIST_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SIMPLEVEC_H
- #include "simplevec.h"
- #endif
- #ifndef FFACTORY_H
- #include "ffactory.h"
- #endif
- /*
- **
- */
- class FileFactoryListClass : public FileFactoryClass {
- public:
- FileFactoryListClass( void );
- ~FileFactoryListClass( void );
- void Add_FileFactory( FileFactoryClass * factory, const char * name );
- void Remove_FileFactory( FileFactoryClass * factory );
- FileFactoryClass *Remove_FileFactory(void);
- void Set_Search_Start( const char *name );
- void Reset_Search_Start( void ) { SearchStartIndex = 0; }
- void Add_Temp_FileFactory( FileFactoryClass * factory );
- FileFactoryClass * Remove_Temp_FileFactory( void );
- FileFactoryClass * Peek_Temp_FileFactory( void ) { return TempFactory; }
- virtual FileClass * Get_File( char const *filename );
- virtual void Return_File( FileClass *file );
- static FileFactoryListClass * Get_Instance( void ) { return Instance; }
- int Get_Factory_Count (void) const { return FactoryList.Count (); }
- FileFactoryClass * Get_Factory (int index) { return FactoryList[index]; }
- private:
- FileFactoryClass * TempFactory;
- SimpleDynVecClass<FileFactoryClass *> FactoryList;
- DynamicVectorClass<StringClass> FactoryNameList;
- int SearchStartIndex;
- static FileFactoryListClass * Instance;
- };
- #endif
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