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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/gametype.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 11/09/01 3:42p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GAMETYPE_H
- #define GAMETYPE_H
- //-----------------------------------------------------------------------------
- #define IS_MISSION cGameType::Is_Mission()
- #define IS_SKIRMISH cGameType::Is_Skirmish()
- #define IS_MULTIPLAY cGameType::Is_Multiplay()
- #define IS_SOLOPLAY cGameType::Is_Soloplay()
- enum GameTypeEnum
- {
- GAMETYPE_NONE, // Unassigned
- GAMETYPE_MISSION, // Traditional soloplay
- GAMETYPE_SKIRMISH, // C&C practice against AI's
- GAMETYPE_MULTIPLAY, // C&C against humans
- };
- //-----------------------------------------------------------------------------
- class cGameType
- {
- public:
- static void Set_Game_Type(GameTypeEnum game_type) {GameType = game_type;}
- static GameTypeEnum Get_Game_Type(void) {return GameType;}
- static bool Is_Mission(void) {return GameType == GAMETYPE_MISSION;}
- static bool Is_Skirmish(void) {return GameType == GAMETYPE_SKIRMISH;}
- static bool Is_Multiplay(void) {return GameType == GAMETYPE_MULTIPLAY;}
- static bool Is_Soloplay(void) {return GameType != GAMETYPE_MULTIPLAY;}
- private:
- static GameTypeEnum GameType;
- };
- //-----------------------------------------------------------------------------
- #endif // GAMETYPE_H
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