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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/harvester.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/29/01 11:03a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __HARVESTER_H
- #define __HARVESTER_H
- #include "gameobjobserver.h"
- #include "vector3.h"
- #include "obbox.h"
- #include "wwstring.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class RefineryGameObj;
- class VehicleGameObj;
- ////////////////////////////////////////////////////////////////
- //
- // HarvesterClass
- //
- ////////////////////////////////////////////////////////////////
- class HarvesterClass : public GameObjObserverClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- HarvesterClass (void);
- ~HarvesterClass (void);
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- //
- // Initialization
- //
- void Initialize (void);
- //
- // Timestep
- //
- void Think (void);
- //
- // Action control
- //
- void Go_Harvest (void);
- void Go_Unload_Tiberium (void);
- void Unload_Tiberium (void);
- void Harvest_Tiberium (void);
- void Stop (void);
-
- //
- // Accessors
- //
- void Set_Refinery (RefineryGameObj *refinery) { Refinery = refinery; }
- void Set_Dock_Location (const Vector3 &pos) { DockLocation = pos; }
- void Set_Dock_Entrance (const Vector3 &pos) { DockEntrance = pos; }
- void Set_Tiberium_Region (const OBBoxClass &box) { TiberiumRegion = box; }
- void Set_Harvest_Anim (const char *name) { HarvestAnimationName = name; }
- VehicleGameObj * Get_Vehicle (void) { return Vehicle; }
- //
- // From GameObjObeserverClass
- //
- const char * Get_Name (void) { return "HarvesterClass"; }
- void Action_Complete (GameObject *obj, int action_id, ActionCompleteReason complete_reason);
- void Animation_Complete (GameObject *obj, const char * animation_name);
- void Custom (GameObject *game_obj, int type, int param, GameObject *sender);
- void Attach (GameObject *game_obj);
- void Detach (GameObject *game_obj);
-
- //
- // Unused methods from the base class
- //
- void Killed (GameObject *, GameObject *) {}
- void Damaged (GameObject *, GameObject *, float amount);
- void Created (GameObject *) {}
- void Destroyed (GameObject *);
- void Sound_Heard (GameObject *, const CombatSound &) {}
- void Enemy_Seen (GameObject *, GameObject *) {}
- void Timer_Expired (GameObject *, int) {}
- void Poked (GameObject *, GameObject *) {}
- void Entered (GameObject *, GameObject *) {}
- void Exited (GameObject *, GameObject *) {}
- private:
- ////////////////////////////////////////////////////////////////////
- // Private constants
- ////////////////////////////////////////////////////////////////////
- typedef enum
- {
- STATE_UNINITIALIZED = 0,
- STATE_GOING_TO_HARVEST,
- STATE_HARVESTING,
- STATE_GOING_TO_UNLOAD,
- STATE_UNLOADING
- } HarvesterState;
- ////////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////////
- void Play_Harvest_Animation (bool onoff);
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- RefineryGameObj * Refinery;
- Vector3 DockLocation;
- Vector3 DockEntrance;
- HarvesterState State;
- OBBoxClass TiberiumRegion;
- VehicleGameObj * Vehicle;
- StringClass HarvestAnimationName;
- float StateTimer;
- float HarvestTimer;
- bool IsHarvesting;
- };
- #endif //__HARVESTER_H
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