hud.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/hud.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 1/03/02 11:42a $*
  29. * *
  30. * $Revision:: 65 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef HUD_H
  36. #define HUD_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. /*
  41. **
  42. */
  43. class ChunkSaveClass;
  44. class ChunkLoadClass;
  45. /*
  46. **
  47. */
  48. class HUDClass {
  49. public:
  50. static void Init(bool render_available = true);
  51. static void Shutdown();
  52. static void Think();
  53. static void Render();
  54. static void Reset();
  55. static bool Save( ChunkSaveClass &csave );
  56. static bool Load( ChunkLoadClass &cload );
  57. static void Display_Points( float points );
  58. static void Toggle_Hide_Points( void );
  59. static bool Is_Enabled( void );
  60. static void Enable( bool );
  61. static void Force_Weapon_Chart_Update( void );
  62. static void Force_Weapon_Chart_Display( void );
  63. // Powerups
  64. static void Add_Powerup_Weapon( int id, int rounds );
  65. static void Add_Powerup_Ammo( int id, int rounds );
  66. static void Add_Shield_Grant( float strength );
  67. static void Add_Health_Grant( float amount );
  68. static void Add_Shield_Upgrade_Grant( float strength );
  69. static void Add_Health_Upgrade_Grant( float amount );
  70. static void Add_Key_Grant( int key );
  71. static void Add_Objective( int type );
  72. static void Add_Data_Link( void );
  73. static void Add_Map_Reveal( void );
  74. // Damage rendering support
  75. static void Damage_Render( void );
  76. };
  77. #endif