| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/hud.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 1/03/02 11:42a $*
- * *
- * $Revision:: 65 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef HUD_H
- #define HUD_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- /*
- **
- */
- class ChunkSaveClass;
- class ChunkLoadClass;
- /*
- **
- */
- class HUDClass {
- public:
- static void Init(bool render_available = true);
- static void Shutdown();
- static void Think();
- static void Render();
- static void Reset();
- static bool Save( ChunkSaveClass &csave );
- static bool Load( ChunkLoadClass &cload );
- static void Display_Points( float points );
- static void Toggle_Hide_Points( void );
- static bool Is_Enabled( void );
- static void Enable( bool );
- static void Force_Weapon_Chart_Update( void );
- static void Force_Weapon_Chart_Display( void );
- // Powerups
- static void Add_Powerup_Weapon( int id, int rounds );
- static void Add_Powerup_Ammo( int id, int rounds );
- static void Add_Shield_Grant( float strength );
- static void Add_Health_Grant( float amount );
- static void Add_Shield_Upgrade_Grant( float strength );
- static void Add_Health_Upgrade_Grant( float amount );
- static void Add_Key_Grant( int key );
- static void Add_Objective( int type );
- static void Add_Data_Link( void );
- static void Add_Map_Reveal( void );
- // Damage rendering support
- static void Damage_Render( void );
- };
- #endif
|