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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/hudinfo.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 1/03/02 6:57p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef HUDINFO_H
- #define HUDINFO_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef PHYSICALGAMEOBJ_H
- #include "physicalgameobj.h"
- #endif
- #ifndef VECTOR3_H
- #include "vector3.h"
- #endif
- /*
- **
- */
- class HUDInfo
- {
- public:
- // Where is the camera looking?
- static void Set_Camera_Target_Position( const Vector3 & pos ) { CameraTargetPosition = pos; }
- static const Vector3 & Get_Camera_Target_Position( void ) { return CameraTargetPosition; }
- // Where is the Star's weapon pointing?
- static void Set_Weapon_Target_Position( const Vector3 & pos ) { WeaponTargetPosition = pos; }
- static const Vector3 & Get_Weapon_Target_Position( void ) { return WeaponTargetPosition; }
- static void Set_Weapon_Target_Object( DamageableGameObj * obj );
- static DamageableGameObj * Get_Weapon_Target_Object( void ) { return (DamageableGameObj*)WeaponTargetObject.Get_Ptr(); }
- // What object and building should we be displaying information for?
- static void Set_Info_Object( DamageableGameObj * obj, bool is_mct = false );
- static DamageableGameObj * Get_Info_Object( void ) { return (DamageableGameObj*)InfoObject.Get_Ptr(); }
- static bool Get_Info_Object_Is_MCT( void ) { return IsMCT; }
- static void Clear_Info_Object( void ) { InfoObject = NULL; }
- static void Update_Info_Object( void );
- // Should we display the action statusbar, and what is it currently at?
- static void Display_Action_Status_Bar( bool onoff ) { DisplayActionBar = onoff; }
- static bool Display_Action_Status_Bar( void ) { return DisplayActionBar; }
- static float Get_Action_Status_Value( void ) { return ActionStatusValue; }
- static void Set_Action_Status_Value( float value ) { ActionStatusValue = value; }
- static void Set_HUD_Help_Text( const WCHAR *string, const Vector3 &color = Vector3 (1.0F, 1.0F, 1.0F)) { HUDHelpText = string; HUDHelpTextColor = color; IsHUDHelpTextDirty = true; }
- static void Set_Is_HUD_Help_Text_Dirty( bool onoff ) { IsHUDHelpTextDirty = onoff; }
- static bool Is_HUD_Help_Text_Dirty( void ) { return IsHUDHelpTextDirty; }
- static const WideStringClass &Get_HUD_Help_Text( void ) { return HUDHelpText; }
- static const Vector3 & Get_HUD_Help_Text_Color( void ) { return HUDHelpTextColor; }
- private:
- static Vector3 CameraTargetPosition;
- static GameObjReference WeaponTargetObject;
- static Vector3 WeaponTargetPosition;
- static GameObjReference InfoObject;
- static float InfoObjectTimer;
- static bool DisplayActionBar;
- static float ActionStatusValue;
- static WideStringClass HUDHelpText;
- static bool IsHUDHelpTextDirty;
- static Vector3 HUDHelpTextColor;
- static bool IsMCT;
- };
- #endif // HUDINFO_H
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