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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/inventory.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 8/15/01 11:36a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef INVENTORY_H
- #define INVENTORY_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SIMPLEVEC_H
- #include "simplevec.h"
- #endif
- #ifndef DAMAGE_H
- #include "damage.h"
- #endif
- class SoldierGameObj;
- /*
- ** InventoryClass is a black box used to remember the inventory of a soldier across levels
- */
- class InventoryClass {
- public:
- InventoryClass( void );
- ~InventoryClass( void );
- void Reset( void );
- void Store_Inventory( SoldierGameObj * soldier );
- void Restore_Inventory( SoldierGameObj * soldier );
- void Add_Weapon( int id, int rounds, bool has_weapon );
- private:
- struct WeaponAmmo {
- int WeaponID;
- int AmmoCount;
- bool HasWeapon;
- };
- SimpleDynVecClass<WeaponAmmo> WeaponAmmoList;
- ArmorType ShieldType;
- float ShieldStrength;
- float ShieldStrengthMax;
- float Health;
- float HealthMax;
- };
- #endif
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