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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/mapmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/10/02 10:31a $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __MAP_MGR_H
- #define __MAP_MGR_H
- #include "vector2.h"
- #include "vector3.h"
- #include "wwstring.h"
- #include "bittype.h"
- #include "saveloadsubsystem.h"
- #include "combatchunkid.h"
- ///////////////////////////////////////////////////////////////////////
- // Global singleton instance
- ///////////////////////////////////////////////////////////////////////
- extern class MapMgrClass _TheMapMgrSaveLoadSubsystem;
- ////////////////////////////////////////////////////////////////
- //
- // MapMgrClass
- //
- ////////////////////////////////////////////////////////////////
- class MapMgrClass : public SaveLoadSubSystemClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- CLOUD_WIDTH = 20,
- CLOUD_HEIGHT = 20,
- CLOUD_VECTOR_SIZE = ((CLOUD_WIDTH * CLOUD_HEIGHT) / 32) + 1,
- };
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // This is the texture that will be used to display the map
- //
- static void Set_Map_Texture (const char *filename);
- static void Get_Map_Texture_Filename (StringClass &filename);
- static const char * Get_Map_Texture_Pathname (void) { return MapTextureName; }
-
- //
- // Map centering and scale.
- //
- // Note: The scale means "how many pixels (of map) per meter (of world space)".
- // This value can differ in the X and Y axes.
- //
- // The map center is the pixel position (x,y) where world space (0, 0, 0) is.
- //
- static const Vector2 & Get_Map_Scale (void) { return MapScale; }
- static void Set_Map_Scale (const Vector2 &scale) { MapScale = scale; }
- static const Vector2 & Get_Map_Center (void) { return MapCenterPoint; }
- static void Set_Map_Center (const Vector2 &pos) { MapCenterPoint = pos; }
- //
- // Cloud support
- //
- static void Clear_Cloud_Cell (const Vector3 &pos);
- static void Clear_Cloud_Cells (const Vector3 &pos, int pixel_radius);
- static void Clear_Cloud_Cell (int x_pos, int y_pos);
- static void Clear_Cloud_Cell_By_Pixel (int x_pos, int y_pos);
- static void Clear_All_Cloud_Cells (void) { ::memset (CloudVector, 0, sizeof (CloudVector)); }
- static void Cloud_All_Cells (void) { ::memset (CloudVector, 0xFF, sizeof (CloudVector)); }
- static bool Is_Cell_Visible (int x_pos, int y_pos);
- //
- // VTOL Support. Some maps do not support VTOL aircraft.
- //
- static void Enable_VTOL_Vehicles(bool onoff) { EnableVTOL = onoff; }
- static bool Are_VTOL_Vehicles_Enabled(void) { return EnableVTOL; }
- //
- // From SaveLoadSubSystemClass
- //
- uint32 Chunk_ID (void) const { return CHUNKID_MAPMGR; }
- //
- // Title support
- //
- static void Set_Map_Title (int string_id) { MapTitleID = string_id; }
- static int Get_Map_Title (void) { return MapTitleID; }
- //
- // Player marker control
- //
- static bool Is_Player_Marker_Visible (void) { return IsPlayerMarkerVisible; }
- static void Show_Player_Marker (bool onoff) { IsPlayerMarkerVisible = onoff; }
- protected:
- //
- // From SaveLoadSubSystemClass
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- void On_Post_Load (void);
- const char * Name (void) const { return "MapMgrClass"; }
- //
- // Save load support
- //
- void Load_Variables (ChunkLoadClass &cload);
-
- private:
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- static bool IsPlayerMarkerVisible;
- static int MapTitleID;
- static StringClass MapTextureName;
- static Vector2 MapCenterPoint;
- static Vector2 MapScale;
- static Vector2 MapSize;
- static uint32 CloudVector[CLOUD_VECTOR_SIZE];
- static bool EnableVTOL;
- };
- ////////////////////////////////////////////////////////////////
- // Clear_Cloud_Cell
- ////////////////////////////////////////////////////////////////
- inline void
- MapMgrClass::Clear_Cloud_Cell (const Vector3 &pos)
- {
- if (MapSize.X <= 0 || MapSize.Y <= 0) {
- return ;
- }
- //
- // Calculate where (in map pixels) this position lies
- //
- float map_x_pos = MapCenterPoint.X + (pos.X * MapScale.X);
- float map_y_pos = MapCenterPoint.Y - (pos.Y * MapScale.Y);
- //
- // Convert this map coordinate into a cell coordinate
- //
- int cell_x = int((map_x_pos / MapSize.X) * CLOUD_WIDTH);
- int cell_y = int((map_y_pos / MapSize.Y) * CLOUD_HEIGHT);
- //
- // Clamp the cells
- //
- cell_x = max (cell_x, 0);
- cell_y = max (cell_y, 0);
- cell_x = min (cell_x, CLOUD_WIDTH - 1);
- cell_y = min (cell_y, CLOUD_HEIGHT - 1);
- //
- // Determine which bit we need to clear
- //
- int bit_offset = (cell_y * CLOUD_WIDTH) + cell_x;
- int index = bit_offset / 32;
- int bit = (bit_offset - (index * 32)) + 1;
- //
- // Clear the bit
- //
- CloudVector[index] &= ~(1 << bit);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- // Clear_Cloud_Cell
- ////////////////////////////////////////////////////////////////
- inline void
- MapMgrClass::Clear_Cloud_Cell (int x_pos, int y_pos)
- {
- if (MapSize.X <= 0 || MapSize.Y <= 0) {
- return ;
- }
- //
- // Clamp the cells
- //
- int cell_x = max (x_pos, 0);
- int cell_y = max (y_pos, 0);
- cell_x = min (x_pos, CLOUD_WIDTH - 1);
- cell_y = min (y_pos, CLOUD_HEIGHT - 1);
- //
- // Determine which bit we need to clear
- //
- int bit_offset = (cell_y * CLOUD_WIDTH) + cell_x;
- int index = bit_offset / 32;
- int bit = (bit_offset - (index * 32)) + 1;
- //
- // Clear the bit
- //
- CloudVector[index] &= ~(1 << bit);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- // Clear_Cloud_Cell_By_Pixel
- ////////////////////////////////////////////////////////////////
- inline void
- MapMgrClass::Clear_Cloud_Cell_By_Pixel (int x_pos, int y_pos)
- {
- if (MapSize.X <= 0 || MapSize.Y <= 0) {
- return ;
- }
- //
- // Convert this map coordinate into a cell coordinate
- //
- int cell_x = int((x_pos / MapSize.X) * CLOUD_WIDTH);
- int cell_y = int((y_pos / MapSize.Y) * CLOUD_HEIGHT);
- //
- // Clamp the cells
- //
- cell_x = max (cell_x, 0);
- cell_y = max (cell_y, 0);
- cell_x = min (cell_x, CLOUD_WIDTH - 1);
- cell_y = min (cell_y, CLOUD_HEIGHT - 1);
- //
- // Determine which bit we need to clear
- //
- int bit_offset = (cell_y * CLOUD_WIDTH) + cell_x;
- int index = bit_offset / 32;
- int bit = (bit_offset - (index * 32)) + 1;
- //
- // Clear the bit
- //
- CloudVector[index] &= ~(1 << bit);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- // Is_Cell_Visible
- ////////////////////////////////////////////////////////////////
- inline bool
- MapMgrClass::Is_Cell_Visible (int x_pos, int y_pos)
- {
- int bit_offset = (y_pos * CLOUD_WIDTH) + x_pos;
- int index = bit_offset / 32;
- int bit = (bit_offset - (index * 32)) + 1;
-
- //
- // Index into the vector to see if this cell is clouded or not
- //
- return ((CloudVector[index] & (1 << bit)) == 0);
- }
- #endif //__MAP_MGR_H
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