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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/messagewindow.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/13/01 3:07p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __MESSAGE_WINDOW_H
- #define __MESSAGE_WINDOW_H
- #include "wwstring.h"
- #include "vector.h"
- #include "vector3.h"
- #include "textwindow.h"
- #include "render2d.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class SmartGameObj;
- class RenderObjClass;
- class SimpleSceneClass;
- class CameraClass;
- ////////////////////////////////////////////////////////////////
- //
- // MessageWindowClass
- //
- ////////////////////////////////////////////////////////////////
- class MessageWindowClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MessageWindowClass (void);
- ~MessageWindowClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Initialization
- //
- void Initialize (void);
- void Shutdown (void);
- //
- // Content control
- //
- void Add_Message (const WideStringClass &message, const Vector3 &color = Vector3 (0, 0.9F, 0.2F), SmartGameObj *game_obj = NULL, float decay_time = 0);
- void Clear (void);
- //
- // Render methods
- //
- void On_Frame_Update (void);
- void Render (void);
- //
- // Visibility control
- //
- bool Has_Data (void) const;
- void Force_Display (bool onoff);
-
- //
- // Display rectangle control
- //
- void Update_Window_Rectangle (void);
- void Reset_Current_Rect (void);
- void Set_Window_Dirty (bool onoff) { IsRectangleDirty = onoff; }
- //
- // Decay control
- //
- uint32 Get_Decay_Time (void) const { return DecayTime; }
- void Set_Decay_Time (uint32 time) { DecayTime = time; }
- //
- // Message log support
- //
- void Clear_Log (void) { MessageLog.Reset_Active (); MessageLogColor.Reset_Active (); }
- int Get_Log_Count (void) { return MessageLog.Count (); }
- const WCHAR * Get_Log_Entry (int index) { return MessageLog[index]; }
- const Vector3 & Get_Log_Color (int index) { return MessageLogColor[index]; }
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- uint32 DecayTime;
- TextWindowClass * TextWindow;
- Render2DClass IconRenderer;
- RectClass CurrentRect;
- RenderObjClass * HeadModel;
- SimpleSceneClass * Scene;
- CameraClass * Camera;
- bool IsRectangleDirty;
-
- DynamicVectorClass<WideStringClass> MessageLog;
- DynamicVectorClass<Vector3> MessageLogColor;
- };
- #endif //__MESSAGE_WINDOW_H
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