| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/objlibrary.cpp $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 10/23/01 12:14p $*
- * *
- * $Revision:: 91 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "objlibrary.h"
- #include "debug.h"
- #include "wwhack.h"
- #include "wwdebug.h"
- #include "wwmemlog.h"
- #include "definition.h"
- #include "definitionfactory.h"
- #include "definitionmgr.h"
- /*
- **
- */
- PhysicalGameObj *ObjectLibraryManager::Create_Object( int def_id )
- {
- WWMEMLOG(MEM_GAMEDATA);
- DefinitionClass * def = DefinitionMgrClass::Find_Definition( def_id );
- StringClass error_message;
- if ((def != NULL) && (CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID()))) {
- if (def->Is_Valid_Config(error_message)) {
- return (PhysicalGameObj *)def->Create();
- } else {
- WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message));
- return NULL;
- }
- }
- WWDEBUG_SAY(( "Didn't find Definition of (%d)\n", def_id ));
- return NULL;
- }
- PhysicalGameObj *ObjectLibraryManager::Create_Object( const char *name )
- {
- WWMEMLOG(MEM_GAMEDATA);
- DefinitionClass * def = DefinitionMgrClass::Find_Typed_Definition( name, CLASSID_GAME_OBJECTS );
- StringClass error_message;
- // if ( def && CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID())) {
- if ( def ) {
- if (def->Is_Valid_Config(error_message)) {
- return (PhysicalGameObj *)def->Create();
- } else {
- WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message));
- return NULL;
- }
- } else if ( def ) {
- WWDEBUG_SAY(( "Found Definition for %s, but is was the wrong type\n", name ));
- }
- WWDEBUG_SAY(( "Didn't find Definition of \"%s\"\n", name ));
- return NULL;
- }
- /*
- **
- */
- void Force_Link_Combat( void )
- {
- FORCE_LINK( C4 );
- FORCE_LINK( PowerUp );
- FORCE_LINK( SAMSite );
- FORCE_LINK( Simple );
- FORCE_LINK( Soldier );
- FORCE_LINK( Vehicle );
- FORCE_LINK( Zone );
- FORCE_LINK( DamageZone );
- FORCE_LINK( Transition );
- FORCE_LINK( Cinematic );
- FORCE_LINK( SpecialEffects );
- FORCE_LINK( SakuraBoss );
- FORCE_LINK( MendozaBoss );
- FORCE_LINK( RaveshawBoss );
- FORCE_LINK( Beacon );
- FORCE_LINK( PowerPlant );
- FORCE_LINK( SoldierFactory );
- FORCE_LINK( VehicleFactory );
- FORCE_LINK( Refinery );
- FORCE_LINK( ComCenter );
- FORCE_LINK( RepairBay );
- FORCE_LINK( AirStrip );
- FORCE_LINK( WarFactory );
-
- FORCE_LINK( doorphys );
- FORCE_LINK( elevatorphys );
- FORCE_LINK( damageablestaticphys );
- FORCE_LINK( buildingaggregate );
- FORCE_LINK( GlobalSettings );
- FORCE_LINK( EvaSettings );
- FORCE_LINK( CharClassSettings );
- FORCE_LINK( OratorTypes );
- FORCE_LINK( PurchaseSettings );
- FORCE_LINK( TeamPurchaseSettings );
- }
|