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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/pathaction.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/16/01 3:26p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATHACTION_H
- #define __PATHACTION_H
- #include "elevator.h"
- #include "vector3.h"
- ////////////////////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////////////////////////////////
- class SmartGameObj;
- class PathClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // PathActionClass
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- class PathActionClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- STATE_FINISHED = 0,
- STATE_WAITING,
- STATE_MOVING
-
- } STATE;
- typedef enum
- {
- TYPE_UNKNOWN = 0,
- TYPE_JUMPING,
- TYPE_ELEVATOR,
- TYPE_DOOR,
- TYPE_LADDER
-
- } TYPE;
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- PathActionClass (void);
- ~PathActionClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Configuration
- //
- void Initialize (TYPE type, PathClass *path, SmartGameObj *game_obj, StaticPhysClass *mechanism = NULL);
- void Set_Ladder_Index (int index) { LadderIndex = index; }
- void Reset (void);
- //
- // Run-time interface
- //
- bool Process (void);
- STATE Get_State (void) const { return State; }
- const Vector3 &Get_Destination (void) const { return Destination; }
- //
- // Save/Load support
- //
- void Save (ChunkSaveClass &csave);
- void Load (ChunkLoadClass &cload);
- //
- // Ladder occupant access
- //
- static ScriptableGameObj * Get_Ladder_Occupant (int ladder_index);
- static void Set_Ladder_Occupant (int ladder_index, ScriptableGameObj *object);
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- void Handle_Jump (void);
- void Handle_Ladder (void);
- void Handle_Door (void);
- void Handle_Elevator (void);
- bool Has_Arrived (void);
- void Get_Elevator_Zone_Pos (ELEVATOR_ZONE zone_id, Vector3 *position);
- void Load_Variables (ChunkLoadClass &cload);
- void Set_Finished (void);
- ////////////////////////////////////////////////////////////////
- // Private constants
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- ELEVATOR_STATE_NONE = 0,
- ELEVATOR_STATE_WAITING,
- ELEVATOR_STATE_RIDING,
- ELEVATOR_STATE_ENTERING,
- ELEVATOR_STATE_EXITING,
-
- } ELEVATOR_STATE;
- typedef enum
- {
- DOOR_STATE_NONE = 0,
- DOOR_STATE_GETTING_IN_POSITION,
- DOOR_STATE_WAITING,
- DOOR_STATE_ENTERING
-
- } DOOR_STATE;
- typedef enum
- {
- LADDER_STATE_NONE = 0,
- LADDER_STATE_WAITING,
- LADDER_STATE_GETTING_ON,
- LADDER_STATE_CLIMBING
-
- } LADDER_STATE;
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- ELEVATOR_STATE ElevatorState;
- DOOR_STATE DoorState;
- LADDER_STATE LadderState;
- STATE State;
- TYPE Type;
- PathClass * Path;
- StaticPhysClass * Mechanism;
- SmartGameObj * GameObj;
- Vector3 Destination;
- Vector3 FacePos;
- float Timer;
- int LadderIndex;
-
- static DynamicVectorClass<GameObjReference> LadderList;
- };
- #endif //__PATHACTION_H
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