persistentgameobjobserver.h 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/persistentgameobjobserver.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 11/28/01 5:18p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef PERSISTENTGAMEOBJOBSERVER_H
  36. #define PERSISTENTGAMEOBJOBSERVER_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef GAMEOBJOBSERVER_H
  41. #include "gameobjobserver.h"
  42. #endif
  43. #ifndef PERSIST_H
  44. #include "persist.h"
  45. #endif
  46. #ifndef VECTOR_H
  47. #include "vector.h"
  48. #endif
  49. /*
  50. ** PersistentGameObjObserverClass
  51. */
  52. class PersistentGameObjObserverClass : public PersistClass, public GameObjObserverClass {
  53. public:
  54. PersistentGameObjObserverClass( void );
  55. virtual ~PersistentGameObjObserverClass( void );
  56. virtual bool Save( ChunkSaveClass & csave );
  57. virtual bool Load( ChunkLoadClass & cload );
  58. };
  59. /*
  60. ** class PersistentGameObjObserverManager
  61. */
  62. class PersistentGameObjObserverManager {
  63. public:
  64. static void Add( PersistentGameObjObserverClass * observer );
  65. static void Remove( PersistentGameObjObserverClass * observer );
  66. static bool Save( ChunkSaveClass & csave );
  67. static bool Load( ChunkLoadClass & cload );
  68. static void Reset( void );
  69. private:
  70. static DynamicVectorClass<PersistentGameObjObserverClass *> ObserverList;
  71. };
  72. #endif // PERSISTENTGAMEOBJOBSERVER_H