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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/playerterminal.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/22/01 5:34p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PLAYERTERMINAL_H
- #define __PLAYERTERMINAL_H
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class SoldierGameObj;
- ////////////////////////////////////////////////////////////////
- //
- // PlayerTerminalClass
- //
- ////////////////////////////////////////////////////////////////
- class PlayerTerminalClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- TYPE_NONE = -1,
- TYPE_GDI = 0,
- TYPE_NOD,
- TYPE_MUTANT
- } TYPE;
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- virtual ~PlayerTerminalClass (void) {}
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Display methods
- //
- virtual void Display_Terminal (SoldierGameObj * /*player*/, TYPE /*type*/) {}
- virtual void Display_Default_Terminal_For_Player (SoldierGameObj * /*player*/) {}
- //
- // Static methods
- //
- static PlayerTerminalClass * Get_Instance (void) { return _TheInstance; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- static PlayerTerminalClass * _TheInstance;
- };
- #endif //__PLAYERTERMINAL_H
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