playerterminal.h 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/playerterminal.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/22/01 5:34p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __PLAYERTERMINAL_H
  39. #define __PLAYERTERMINAL_H
  40. ////////////////////////////////////////////////////////////////
  41. // Forward declarations
  42. ////////////////////////////////////////////////////////////////
  43. class SoldierGameObj;
  44. ////////////////////////////////////////////////////////////////
  45. //
  46. // PlayerTerminalClass
  47. //
  48. ////////////////////////////////////////////////////////////////
  49. class PlayerTerminalClass
  50. {
  51. public:
  52. ////////////////////////////////////////////////////////////////
  53. // Public constants
  54. ////////////////////////////////////////////////////////////////
  55. typedef enum
  56. {
  57. TYPE_NONE = -1,
  58. TYPE_GDI = 0,
  59. TYPE_NOD,
  60. TYPE_MUTANT
  61. } TYPE;
  62. ////////////////////////////////////////////////////////////////
  63. // Public constructors/destructors
  64. ////////////////////////////////////////////////////////////////
  65. virtual ~PlayerTerminalClass (void) {}
  66. ////////////////////////////////////////////////////////////////
  67. // Public methods
  68. ////////////////////////////////////////////////////////////////
  69. //
  70. // Display methods
  71. //
  72. virtual void Display_Terminal (SoldierGameObj * /*player*/, TYPE /*type*/) {}
  73. virtual void Display_Default_Terminal_For_Player (SoldierGameObj * /*player*/) {}
  74. //
  75. // Static methods
  76. //
  77. static PlayerTerminalClass * Get_Instance (void) { return _TheInstance; }
  78. protected:
  79. ////////////////////////////////////////////////////////////////
  80. // Protected methods
  81. ////////////////////////////////////////////////////////////////
  82. static PlayerTerminalClass * _TheInstance;
  83. };
  84. #endif //__PLAYERTERMINAL_H