powerplantgameobj.h 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/powerplantgameobj.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 7/16/01 11:20a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __POWERPLANTGAMEOBJ_H
  39. #define __POWERPLANTGAMEOBJ_H
  40. #include "always.h"
  41. #include "building.h"
  42. ////////////////////////////////////////////////////////////////
  43. // Forward delcarations
  44. ////////////////////////////////////////////////////////////////
  45. class BaseControllerClass;
  46. ////////////////////////////////////////////////////////////////
  47. //
  48. // PowerPlantGameObjDef
  49. //
  50. ////////////////////////////////////////////////////////////////
  51. class PowerPlantGameObjDef : public BuildingGameObjDef
  52. {
  53. public:
  54. ////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. ////////////////////////////////////////////////////////////////
  57. PowerPlantGameObjDef (void);
  58. ~PowerPlantGameObjDef (void);
  59. ////////////////////////////////////////////////////////////////
  60. // Public methods
  61. ////////////////////////////////////////////////////////////////
  62. uint32 Get_Class_ID (void) const;
  63. PersistClass * Create (void) const;
  64. bool Save (ChunkSaveClass &csave);
  65. bool Load (ChunkLoadClass &cload);
  66. const PersistFactoryClass & Get_Factory (void) const;
  67. ////////////////////////////////////////////////////////////////
  68. // Editable support
  69. ////////////////////////////////////////////////////////////////
  70. DECLARE_EDITABLE (PowerPlantGameObjDef, BuildingGameObjDef);
  71. protected:
  72. ////////////////////////////////////////////////////////////////
  73. // Protected methods
  74. ////////////////////////////////////////////////////////////////
  75. void Load_Variables (ChunkLoadClass &cload);
  76. ////////////////////////////////////////////////////////////////
  77. // Protected member data
  78. ////////////////////////////////////////////////////////////////
  79. float UnloadTime;
  80. float FundsGathered;
  81. int HarvesterDefID;
  82. ////////////////////////////////////////////////////////////////
  83. // Friends
  84. ////////////////////////////////////////////////////////////////
  85. friend class PowerPlantGameObj;
  86. };
  87. ////////////////////////////////////////////////////////////////
  88. //
  89. // PowerPlantGameObj
  90. //
  91. ////////////////////////////////////////////////////////////////
  92. class PowerPlantGameObj : public BuildingGameObj
  93. {
  94. public:
  95. ////////////////////////////////////////////////////////////////
  96. // Public constructors/destructors
  97. ////////////////////////////////////////////////////////////////
  98. PowerPlantGameObj (void);
  99. ~PowerPlantGameObj (void);
  100. ////////////////////////////////////////////////////////////////
  101. // Public methods
  102. ////////////////////////////////////////////////////////////////
  103. //
  104. // Definition support
  105. //
  106. virtual void Init( void );
  107. void Init (const PowerPlantGameObjDef & definition);
  108. const PowerPlantGameObjDef & Get_Definition (void) const;
  109. //
  110. // RTTI
  111. //
  112. PowerPlantGameObj * As_PowerPlantGameObj (void) { return this; }
  113. //
  114. // Persist support
  115. //
  116. bool Save (ChunkSaveClass &csave);
  117. bool Load (ChunkLoadClass &cload);
  118. const PersistFactoryClass & Get_Factory (void) const;
  119. //
  120. // From BuildingGameObj
  121. //
  122. void On_Destroyed (void);
  123. private:
  124. ////////////////////////////////////////////////////////////////
  125. // Private methods
  126. ////////////////////////////////////////////////////////////////
  127. void Load_Variables (ChunkLoadClass &cload);
  128. };
  129. #endif //__POWERPLANTGAMEOBJ_H