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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/purchasesettings.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/05/02 6:04p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "purchasesettings.h"
- #include "combatchunkid.h"
- #include "wwhack.h"
- #include "persistfactory.h"
- #include "definitionfactory.h"
- #include "simpledefinitionfactory.h"
- #include "debug.h"
- #include "translatedb.h"
- //////////////////////////////////////////////////////////////////////
- // Force links
- //////////////////////////////////////////////////////////////////////
- DECLARE_FORCE_LINK (PurchaseSettings)
- ///////////////////////////////////////////////////////////////////////////////////////////
- // Factories
- ///////////////////////////////////////////////////////////////////////////////////////////
- SimplePersistFactoryClass<PurchaseSettingsDefClass, CHUNKID_GLOBAL_SETTINGS_DEF_PURCHASE> _PurchaseDefPersistFactory;
- DECLARE_DEFINITION_FACTORY(PurchaseSettingsDefClass, CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE, "Purchase Settings") _PurchaseDefDefFactory;
- ///////////////////////////////////////////////////////////////////////////////////////////
- // Save/load constants
- ///////////////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_PARENT = 0x08071203,
- CHUNKID_VARIABLES,
- VARID_TEAM = 1,
- VARID_TYPE,
- XXX_VARID_ROW,
- XXX_VARID_COL,
- VARID_COST,
- VARID_DEFINITION,
- VARID_TEXTURE_NAME,
- VARID_NAME,
- VARID_INDEX,
- VARID_ALT_INDEX,
- VARID_ALT_TEXTURE_NAME,
- VARID_ALT_DEFINITION
- };
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- PurchaseSettingsDefClass * PurchaseSettingsDefClass::DefinitionArray[TYPE_COUNT][TEAM_COUNT] = { 0 };
- //////////////////////////////////////////////////////////////////////
- //
- // PurchaseSettingsDefClass
- //
- //////////////////////////////////////////////////////////////////////
- PurchaseSettingsDefClass::PurchaseSettingsDefClass (void) :
- Team (TEAM_GDI),
- Type (TYPE_CLASSES)
- {
- //
- // Initialize the cost and definition lists
- //
- ::memset (CostList, 0, sizeof (CostList));
- ::memset (DefinitionList, 0, sizeof (DefinitionList));
- ::memset (NameList, 0, sizeof (NameList));
- ::memset (AlternateDefinitionList, 0, sizeof (AlternateDefinitionList));
- //
- // Configure the enum parameters for the editable system
- //
- #ifdef PARAM_EDITING_ON
- EnumParameterClass *param1 = new EnumParameterClass ((int *)&Team);
- param1->Set_Name ("Team");
- param1->Add_Value ("GDI", TEAM_GDI);
- param1->Add_Value ("NOD", TEAM_NOD);
- param1->Add_Value ("Mutant GDI", TEAM_MUTANT_GDI);
- param1->Add_Value ("Mutant NOD", TEAM_MUTANT_NOD);
- GENERIC_EDITABLE_PARAM (PurchaseSettingsDefClass, param1)
- EnumParameterClass *param2 = new EnumParameterClass ((int *)&Type);
- param2->Set_Name ("Team");
- param2->Add_Value ("Character Classes", TYPE_CLASSES);
- param2->Add_Value ("Vehicles", TYPE_VEHICLES);
- param2->Add_Value ("Equipment", TYPE_EQUIPMENT);
- param2->Add_Value ("Secret Classes", TYPE_SECRET_CLASSES);
- param2->Add_Value ("Secret Vehicles", TYPE_SECRET_VEHICLES);
- GENERIC_EDITABLE_PARAM (PurchaseSettingsDefClass, param2)
- #endif //PARAM_EDITING_ON
- //
- // Configure the editable system
- //
- for (int index = 0; index < MAX_ENTRIES; index ++) {
-
- //
- // Add a separator for this entry
- //
- StringClass name;
- name.Format ("Entry %d", index + 1);
- PARAM_SEPARATOR (PurchaseSettingsDefClass, (const char *)name);
- //
- // Add fields for the cost, texture, and object
- //
- NAMED_EDITABLE_PARAM (PurchaseSettingsDefClass, ParameterClass::TYPE_STRINGSDB_ID, NameList[index], "Name");
- NAMED_EDITABLE_PARAM (PurchaseSettingsDefClass, ParameterClass::TYPE_INT, CostList[index], "Cost");
- NAMED_EDITABLE_PARAM (PurchaseSettingsDefClass, ParameterClass::TYPE_STRING, TextureList[index], "Texture");
- #ifdef PARAM_EDITING_ON
- GenericDefParameterClass *param = new GenericDefParameterClass (&(DefinitionList[index]));
- param->Set_Class_ID (CLASSID_GAME_OBJECTS);
- param->Set_Name ("Object");
- GENERIC_EDITABLE_PARAM(PurchaseSettingsDefClass, param)
- //
- // Insert the alternate textures and definitions
- //
- for (int alt_index = 0; alt_index < MAX_ALTERNATES; alt_index ++) {
-
- name.Format ("Alt Texture %d", alt_index + 1);
- NAMED_EDITABLE_PARAM (PurchaseSettingsDefClass, ParameterClass::TYPE_STRING, AlternateTextureList[index][alt_index], name);
- name.Format ("Alt Object %d", alt_index + 1);
- GenericDefParameterClass *param = new GenericDefParameterClass (&(AlternateDefinitionList[index][alt_index]));
- param->Set_Class_ID (CLASSID_GAME_OBJECTS);
- param->Set_Name (name);
- GENERIC_EDITABLE_PARAM (PurchaseSettingsDefClass, param)
- }
- #endif //PARAM_EDITING_ON
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ~PurchaseSettingsDefClass
- //
- //////////////////////////////////////////////////////////////////////
- PurchaseSettingsDefClass::~PurchaseSettingsDefClass (void)
- {
- //
- // Remove this entry from the static array
- //
- if (Type < TYPE_COUNT && Team < TEAM_COUNT) {
- DefinitionArray[Type][Team] = NULL;
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Class_ID
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- uint32
- PurchaseSettingsDefClass::Get_Class_ID (void) const
- {
- return CLASSID_GLOBAL_SETTINGS_DEF_PURCHASE;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Factory
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- const PersistFactoryClass &
- PurchaseSettingsDefClass::Get_Factory (void) const
- {
- return _PurchaseDefPersistFactory;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Create
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- PersistClass *
- PurchaseSettingsDefClass::Create (void) const
- {
- WWASSERT (0);
- return NULL;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- bool
- PurchaseSettingsDefClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_PARENT);
- DefinitionClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- //
- // Save the simple variables
- //
- WRITE_MICRO_CHUNK (csave, VARID_TEAM, Team);
- WRITE_MICRO_CHUNK (csave, VARID_TYPE, Type);
- //
- // Save the lists
- //
- for (int index = 0; index < MAX_ENTRIES; index ++) {
- WRITE_MICRO_CHUNK (csave, VARID_INDEX, index);
- WRITE_MICRO_CHUNK (csave, VARID_COST, CostList[index]);
- WRITE_MICRO_CHUNK (csave, VARID_DEFINITION, DefinitionList[index]);
- WRITE_MICRO_CHUNK (csave, VARID_NAME, NameList[index]);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_TEXTURE_NAME, TextureList[index]);
- for (int alt_index = 0; alt_index < MAX_ALTERNATES; alt_index ++) {
- WRITE_MICRO_CHUNK (csave, VARID_ALT_INDEX, alt_index);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_ALT_TEXTURE_NAME, AlternateTextureList[index][alt_index]);
- WRITE_MICRO_CHUNK (csave, VARID_ALT_DEFINITION, AlternateDefinitionList[index][alt_index]);
- }
- }
- csave.End_Chunk();
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- bool
- PurchaseSettingsDefClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk ()) {
- switch(cload.Cur_Chunk_ID ()) {
- case CHUNKID_PARENT:
- DefinitionClass::Load (cload);
- break;
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- default:
- Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- void
- PurchaseSettingsDefClass::Load_Variables (ChunkLoadClass &cload)
- {
- int entry_index = 0;
- int alt_index = 0;
- while (cload.Open_Micro_Chunk ()) {
- switch(cload.Cur_Micro_Chunk_ID ()) {
-
- //
- // Read the type and team information
- //
- READ_MICRO_CHUNK (cload, VARID_TEAM, Team);
- READ_MICRO_CHUNK (cload, VARID_TYPE, Type);
- //
- // Read the current list entry
- //
- READ_MICRO_CHUNK (cload, VARID_INDEX, entry_index);
- READ_MICRO_CHUNK (cload, VARID_ALT_INDEX, alt_index);
-
- case VARID_COST:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK (cload, CostList[entry_index]);
- }
- break;
- case VARID_DEFINITION:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK (cload, DefinitionList[entry_index]);
- }
- break;
- case VARID_NAME:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK (cload, NameList[entry_index]);
- }
- break;
-
- case VARID_TEXTURE_NAME:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK_WWSTRING (cload, TextureList[entry_index]);
- }
- break;
- case VARID_ALT_DEFINITION:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES && alt_index >= 0 && alt_index < MAX_ALTERNATES) {
- LOAD_MICRO_CHUNK (cload, AlternateDefinitionList[entry_index][alt_index]);
- }
- break;
- case VARID_ALT_TEXTURE_NAME:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES && alt_index >= 0 && alt_index < MAX_ALTERNATES) {
- LOAD_MICRO_CHUNK_WWSTRING (cload, AlternateTextureList[entry_index][alt_index]);
- }
- break;
- default:
- Debug_Say (("Unhandled Micro Chunk:%d File:%s Line:%d\r\n", cload.Cur_Micro_Chunk_ID (), __FILE__, __LINE__));
- break;
- }
- cload.Close_Micro_Chunk();
- }
- //
- // Add this definition to the static array
- //
- if (Type < TYPE_COUNT && Team < TEAM_COUNT) {
- DefinitionArray[Type][Team] = this;
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Name
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- const WCHAR *
- PurchaseSettingsDefClass::Get_Name (int index)
- {
- const WCHAR *retval = NULL;
- //
- // Return the translated string...
- //
- if (index >= 0 && index < MAX_ENTRIES && NameList[index] != 0) {
- retval = TRANSLATE (NameList[index]);
- }
- return retval;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Find_Definition
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- PurchaseSettingsDefClass *
- PurchaseSettingsDefClass::Find_Definition (TYPE type, TEAM team)
- {
- PurchaseSettingsDefClass *retval = DefinitionArray[type][team];
- if (retval == NULL) {
- //
- // If the type is "secret classes" try the base classes
- //
- if (type == TYPE_SECRET_CLASSES) {
- type = TYPE_CLASSES;
- }
- if (type == TYPE_SECRET_VEHICLES) {
- type = TYPE_VEHICLES;
- }
- //
- // Return the "base" definition if there was no definition
- // for one of the mutant types
- //
- if (team == TEAM_MUTANT_GDI) {
- retval = DefinitionArray[type][TEAM_GDI];
- } else if (team == TEAM_MUTANT_NOD) {
- retval = DefinitionArray[type][TEAM_NOD];
- }
- }
- return retval;
- }
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