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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/purchasesettings.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/05/02 5:14p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PURCHASESETTINGS_H
- #define __PURCHASESETTINGS_H
- #include "always.h"
- #include "definition.h"
- #include "widestring.h"
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // PurchaseSettingsDefClass
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- class PurchaseSettingsDefClass : public DefinitionClass
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Public constants
- //////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- TYPE_CLASSES = 0,
- TYPE_VEHICLES,
- TYPE_EQUIPMENT,
- TYPE_SECRET_CLASSES,
- TYPE_SECRET_VEHICLES,
- TYPE_COUNT
- } TYPE;
- typedef enum
- {
- TEAM_GDI = 0,
- TEAM_NOD,
- TEAM_MUTANT_GDI,
- TEAM_MUTANT_NOD,
- TEAM_COUNT
- } TEAM;
-
- //////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////////
- PurchaseSettingsDefClass (void);
- ~PurchaseSettingsDefClass (void);
- //////////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////////
- //
- // From DefinitionClass
- //
- virtual uint32 Get_Class_ID (void) const;
- virtual PersistClass * Create (void) const ;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual const PersistFactoryClass & Get_Factory (void) const;
- //
- // Accessors
- //
- TYPE Get_Type (void) { return Type; }
- TEAM Get_Team (void) { return Team; }
- const WCHAR * Get_Name (int index);
- int Get_Cost (int index) { return CostList[index]; }
- int Get_Definition (int index) { return DefinitionList[index]; }
- const StringClass & Get_Texture (int index) { return TextureList[index]; }
- const WCHAR * Get_Enlisted_Name (int index);
- int Get_Enlisted_Definition (int index) { return DefinitionList[index]; }
- const StringClass & Get_Enlisted_Texture (int index) { return TextureList[index]; }
- //
- // Alternate support
- //
- int Get_Alt_Definition (int index, int alt_index) { return AlternateDefinitionList[index][alt_index]; }
- const StringClass & Get_Alt_Texture (int index, int alt_index) { return AlternateTextureList[index][alt_index]; }
- //
- // Singleton access
- //
- static PurchaseSettingsDefClass * Find_Definition (TYPE type, TEAM team);
-
- //
- // Editable support
- //
- DECLARE_EDITABLE (PurchaseSettingsDefClass, DefinitionClass);
- protected:
- //////////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////////////////
- // Protected constants
- //////////////////////////////////////////////////////////////////////////
- enum
- {
- ROWS = 4,
- COLS = 5,
- MAX_ALTERNATES = 3,
- MAX_ENTRIES = 10
- };
-
- //////////////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////////////
- TEAM Team;
- TYPE Type;
- int CostList[MAX_ENTRIES];
- int DefinitionList[MAX_ENTRIES];
- int NameList[MAX_ENTRIES];
- StringClass TextureList[MAX_ENTRIES];
- int AlternateDefinitionList[MAX_ENTRIES][MAX_ALTERNATES];
- StringClass AlternateTextureList[MAX_ENTRIES][MAX_ALTERNATES];
-
- static PurchaseSettingsDefClass * DefinitionArray[TYPE_COUNT][TEAM_COUNT];
- };
- #endif //__PURCHASESETTINGS_H
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