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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/refinerygameobj.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 1/18/02 11:17p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __REFINERYGAMEOBJ_H
- #define __REFINERYGAMEOBJ_H
- #include "always.h"
- #include "building.h"
- ////////////////////////////////////////////////////////////////
- // Forward delcarations
- ////////////////////////////////////////////////////////////////
- class HarvesterClass;
- class BaseControllerClass;
- class VehicleGameObj;
- ////////////////////////////////////////////////////////////////
- //
- // RefineryGameObjDef
- //
- ////////////////////////////////////////////////////////////////
- class RefineryGameObjDef : public BuildingGameObjDef
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- RefineryGameObjDef (void);
- ~RefineryGameObjDef (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- uint32 Get_Class_ID (void) const;
- PersistClass * Create (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- const PersistFactoryClass & Get_Factory (void) const;
- ////////////////////////////////////////////////////////////////
- // Editable support
- ////////////////////////////////////////////////////////////////
- DECLARE_EDITABLE (RefineryGameObjDef, BuildingGameObjDef);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- float UnloadTime;
- float FundsGathered;
- float FundsDistributedPerSec;
- int HarvesterDefID;
- ////////////////////////////////////////////////////////////////
- // Friends
- ////////////////////////////////////////////////////////////////
- friend class RefineryGameObj;
- };
- ////////////////////////////////////////////////////////////////
- //
- // RefineryGameObj
- //
- ////////////////////////////////////////////////////////////////
- class RefineryGameObj : public BuildingGameObj
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- RefineryGameObj (void);
- ~RefineryGameObj (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Definition support
- //
- virtual void Init( void );
- void Init (const RefineryGameObjDef & definition);
- const RefineryGameObjDef & Get_Definition (void) const;
- //
- // RTTI
- //
- RefineryGameObj * As_RefineryGameObj (void) { return this; }
- //
- // Persist support
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- const PersistFactoryClass & Get_Factory (void) const;
- //
- // From BuildingGameObj
- //
- void CnC_Initialize (BaseControllerClass *base);
- void On_Destroyed (void);
-
- //
- // GameObj methods
- //
- void Think (void);
- void Manage_Money_Trickle_Sound (void);
- //
- // State access
- //
- bool Needs_Harvester (void) const { return (!IsDestroyed) && (Harvester == NULL); }
- int Get_Harvester_Def_ID (void) const { return Get_Definition ().HarvesterDefID; }
- void Set_Is_Harvester_Docked(bool flag);
- bool Get_Is_Harvester_Docked(void) { return IsHarvesterDocked; }
- //
- // Harvester access
- //
- VehicleGameObj * Get_Harvester_Vehicle (void);
- void Set_Harvester_Vehicle (VehicleGameObj *harvester);
- HarvesterClass * Get_Harvester (void) { return Harvester; }
- void Set_Harvester (HarvesterClass *harvester) { Harvester = harvester; }
- //
- // Notifications
- //
- void On_Harvester_Docked (void);
- void On_Harvester_Damaged(VehicleGameObj*);
- void On_Harvester_Destroyed(VehicleGameObj*);
- //
- // Door access
- //
- void Play_Unloading_Animation (bool onoff);
- //
- // Dockin access
- //
- const Matrix3D & Get_Dock_TM (void) const { return DockTM; }
- void Set_Dock_TM (const Matrix3D &tm) { DockTM = tm; }
- //
- // Network support
- //
- virtual void Export_Rare (BitStreamClass &packet);
- virtual void Import_Rare (BitStreamClass &packet);
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- ////////////////////////////////////////////////////////////////
- // Private constants
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- HarvesterClass * Harvester;
- OBBoxClass TiberiumField;
- bool IsHarvesterDocked;
- float UnloadTimer;
- int UnloadAnimationID;
- float TotalFunds;
- float FundsPerSecond;
- float DistributionTimer;
- Matrix3D DockTM;
- AudibleSoundClass * MoneyTrickleSound;
- };
- #endif // __REFINERYGAMEOBJ_H
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