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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/samsite.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 9/17/01 4:18p $*
- * *
- * $Revision:: 24 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SAMSITE_H
- #define SAMSITE_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SMARTGAMEOBJ_H
- #include "smartgameobj.h"
- #endif
- /*
- ** SamSiteGameObjDef - Defintion class for a SamSiteGameObj
- */
- class SAMSiteGameObjDef : public SmartGameObjDef
- {
- public:
- SAMSiteGameObjDef( void );
- virtual uint32 Get_Class_ID( void ) const;
- virtual PersistClass * Create( void ) const ;
- virtual bool Save( ChunkSaveClass &csave );
- virtual bool Load( ChunkLoadClass &cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- DECLARE_EDITABLE( SAMSiteGameObjDef, SmartGameObjDef );
- protected:
- friend class SamSiteGameObj;
- };
- /*
- **
- */
- class SAMSiteGameObj : public SmartGameObj {
- public:
- SAMSiteGameObj();
- virtual ~SAMSiteGameObj();
- // Definitions
- virtual void Init( void );
- void Init( const SAMSiteGameObjDef & definition );
- const SAMSiteGameObjDef & Get_Definition( void ) const ;
- // Save / Load / Construction Factory
- virtual bool Save( ChunkSaveClass & csave );
- virtual bool Load( ChunkLoadClass & cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- // Think
- virtual void Think( void );
- // Control
- virtual void Generate_Control( void );
- // Turret
- virtual bool Set_Targeting( const Vector3 & pos, bool do_tilt = true ); // Set the targeting pos in world space
- // State
- virtual void Import_Frequent( BitStreamClass & packet );
- virtual void Export_Frequent( BitStreamClass & packet );
- protected:
- int TurretBone;
- int BarrelBone;
- void Update_Turret( float weapon_turn, float weapon_tilt );
- int State;
- float Timer;
- };
- #endif // SAMSITE_H
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