samsite.h 4.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/samsite.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 9/17/01 4:18p $*
  29. * *
  30. * $Revision:: 24 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef SAMSITE_H
  36. #define SAMSITE_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef SMARTGAMEOBJ_H
  41. #include "smartgameobj.h"
  42. #endif
  43. /*
  44. ** SamSiteGameObjDef - Defintion class for a SamSiteGameObj
  45. */
  46. class SAMSiteGameObjDef : public SmartGameObjDef
  47. {
  48. public:
  49. SAMSiteGameObjDef( void );
  50. virtual uint32 Get_Class_ID( void ) const;
  51. virtual PersistClass * Create( void ) const ;
  52. virtual bool Save( ChunkSaveClass &csave );
  53. virtual bool Load( ChunkLoadClass &cload );
  54. virtual const PersistFactoryClass & Get_Factory( void ) const;
  55. DECLARE_EDITABLE( SAMSiteGameObjDef, SmartGameObjDef );
  56. protected:
  57. friend class SamSiteGameObj;
  58. };
  59. /*
  60. **
  61. */
  62. class SAMSiteGameObj : public SmartGameObj {
  63. public:
  64. SAMSiteGameObj();
  65. virtual ~SAMSiteGameObj();
  66. // Definitions
  67. virtual void Init( void );
  68. void Init( const SAMSiteGameObjDef & definition );
  69. const SAMSiteGameObjDef & Get_Definition( void ) const ;
  70. // Save / Load / Construction Factory
  71. virtual bool Save( ChunkSaveClass & csave );
  72. virtual bool Load( ChunkLoadClass & cload );
  73. virtual const PersistFactoryClass & Get_Factory( void ) const;
  74. // Think
  75. virtual void Think( void );
  76. // Control
  77. virtual void Generate_Control( void );
  78. // Turret
  79. virtual bool Set_Targeting( const Vector3 & pos, bool do_tilt = true ); // Set the targeting pos in world space
  80. // State
  81. virtual void Import_Frequent( BitStreamClass & packet );
  82. virtual void Export_Frequent( BitStreamClass & packet );
  83. protected:
  84. int TurretBone;
  85. int BarrelBone;
  86. void Update_Turret( float weapon_turn, float weapon_tilt );
  87. int State;
  88. float Timer;
  89. };
  90. #endif // SAMSITE_H