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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/savegame.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 11/02/01 2:19p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SAVEGAME_H
- #define SAVEGAME_H
- #include "always.h"
- #include "wwstring.h"
- #include "widestring.h"
- /*
- **
- */
- class SaveGameManager {
- public:
-
- // Map filename (LSD) access
- static void Set_Map_Filename( const char * filename ) { MapFilename = filename; }
- static const char * Get_Map_Filename( void ) { return MapFilename; }
-
- // Description access
- static void Set_Description( const WCHAR * text ) { Description = text; }
- static const WCHAR * Get_Description( void ) { return Description; }
- // Mission description access
- static int Get_Mission_Description_ID( void ) { return MissionDescriptionID; }
- static void Set_Mission_Description_ID( int id ) { MissionDescriptionID = id; }
-
- // Utility functions
- static bool Smart_Peek_Description( const char *filename, WideStringClass &description, WideStringClass &mission_name );
- static bool Smart_Peek_Map_Name( const char * filename, StringClass &map_name );
- static bool Peek_Description( const char *filename, WideStringClass &description, WideStringClass &mission_name );
- static bool Peek_Map_Name( const char * filename, StringClass &map_name );
- // LDD Access - Editor only calls Save_Game, App calls both
- static void _cdecl Save_Game( const char * filename, ... );
- static void Load_Game( const char * filename );
- static void Pre_Load_Game( const char * filename, StringClass &filename_to_load, StringClass &lsd_filename );
- static const char * Get_Current_Game_Filename( void ) { return CurrentGameFilename; }
-
- // LSD Access - Editor only calls Save_Level, App only calls Load_Level
- static void Save_Level( void );
- static void Load_Level( void );
- // DDB Access - Editor only calls Save_Level, App only calls Load_Level
- static void Save_Definitions( const char * filename = DefaultDefinitionFilename );
- static void Load_Definitions( const char * filename = DefaultDefinitionFilename );
- // Generic SaveLoadSubSystem Access
- static void Load_Save_Load_System( const char * filename, bool auto_post_load );
- static void _cdecl Save_Save_Load_System( const char * filename, ... );
- protected:
- static StringClass MapFilename;
- static StringClass CurrentGameFilename;
- static WideStringClass Description;
- static int MissionDescriptionID;
- static const char * DefaultDefinitionFilename;
- };
- #endif // SAVEGAME_H
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