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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/screenfademanager.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 1/17/02 12:09p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "screenfademanager.h"
- #include "render2d.h"
- #include "vector3.h"
- #include "timemgr.h"
- #include "chunkio.h"
- #include "debug.h"
- /**
- ** FloatInterpolatorClass
- ** This class can be used to manage a single floating point number which linearly
- ** interpolates towards target values that you give it.
- */
- class FloatInterpolatorClass
- {
- public:
- FloatInterpolatorClass(float init) { Value = init; TargetValue = init; Rate = 0.0f; }
- bool Save( ChunkSaveClass &csave );
- bool Load( ChunkLoadClass &cload );
- float Get_Value(void) const { return Value; }
- void Set_Target_Value(float new_val,float time);
- void Update(float dt);
- protected:
- float Value;
- float TargetValue;
- float Rate;
- };
- /*
- **
- */
- enum {
- CHUNKID_VARIABLES = 117021207,
- MICROCHUNKID_VALUE = 1,
- MICROCHUNKID_TARGET_VALUE,
- MICROCHUNKID_RATE,
- };
- /*
- **
- */
- bool FloatInterpolatorClass::Save( ChunkSaveClass &csave )
- {
- csave.Begin_Chunk( CHUNKID_VARIABLES );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_VALUE, Value );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_TARGET_VALUE, TargetValue );
- WRITE_MICRO_CHUNK( csave, MICROCHUNKID_RATE, Rate );
- csave.End_Chunk();
- return true;
- }
- bool FloatInterpolatorClass::Load( ChunkLoadClass &cload )
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case CHUNKID_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK( cload, MICROCHUNKID_VALUE, Value );
- READ_MICRO_CHUNK( cload, MICROCHUNKID_TARGET_VALUE, TargetValue );
- READ_MICRO_CHUNK( cload, MICROCHUNKID_RATE, Rate );
- default:
- Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- void FloatInterpolatorClass::Set_Target_Value(float new_val,float time)
- {
- TargetValue = new_val;
- if (time < WWMATH_EPSILON) {
- Value = new_val;
- Rate = 0.0f;
- } else {
- Rate = (new_val - Value)/time;
- }
- }
- void FloatInterpolatorClass::Update(float dt)
- {
- float step = Rate * dt;
- if (WWMath::Fabs(step) > WWMath::Fabs(TargetValue - Value)) {
- Value = TargetValue;
- } else {
- Value += step;
- }
- }
- /*
- ** Static variables
- */
- static FloatInterpolatorClass _LetterboxFraction(0.0f);
- static FloatInterpolatorClass _OverlayOpacity(0.0f);
- static FloatInterpolatorClass _OverlayRed(0.0f);
- static FloatInterpolatorClass _OverlayGreen(0.0f);
- static FloatInterpolatorClass _OverlayBlue(0.0f);
- static Render2DClass * _Renderer = NULL;
- /*
- ** Constants
- */
- const float LETTERBOX_SIZE = 0.125f;
- const Vector3 BLACK(0,0,0);
- const Vector3 WHITE(0,0,0);
- /*
- ** ScreenFadeManager implementation
- */
- void ScreenFadeManager::Init()
- {
- _Renderer = new Render2DClass();
- _Renderer->Set_Coordinate_Range( Render2DClass::Get_Screen_Resolution() );
- _Renderer->Enable_Alpha( true );
- _Renderer->Set_Coordinate_Range(RectClass(0,0,1,1));
- }
- void ScreenFadeManager::Shutdown()
- {
- delete _Renderer;
- _Renderer = NULL;
- }
- void ScreenFadeManager::Think()
- {
- /*
- ** Update the parameters
- */
- float seconds = TimeManager::Get_Frame_Seconds();
-
- _LetterboxFraction.Update(seconds);
- _OverlayOpacity.Update(seconds);
- _OverlayRed.Update(seconds);
- _OverlayGreen.Update(seconds);
- _OverlayBlue.Update(seconds);
- /*
- ** Build the letterbox polys
- */
- _Renderer->Reset();
- if (_OverlayOpacity.Get_Value() > 0.0f) {
- float r = _OverlayRed.Get_Value();
- float g = _OverlayGreen.Get_Value();
- float b = _OverlayBlue.Get_Value();
- float a = _OverlayOpacity.Get_Value();
- _Renderer->Add_Quad(RectClass(-1.0f,-1.0f,1.0f,1.0f),FRGBA_TO_INT32(r,g,b,a));
- }
- if (_LetterboxFraction.Get_Value() > 0.0f) {
- float lsize = _LetterboxFraction.Get_Value() * LETTERBOX_SIZE;
- _Renderer->Add_Quad(RectClass(0.0f,0.0f,1.0f,lsize),RGB_TO_INT32(0,0,0));
- _Renderer->Add_Quad(RectClass(0.0f,1.0f - lsize,1.0f,1.0f),RGB_TO_INT32(0,0,0));
- }
- }
- void ScreenFadeManager::Render()
- {
- _Renderer->Render();
- }
- void ScreenFadeManager::Enable_Letterbox(bool onoff, float time)
- {
- float new_val = (onoff ? 1.0f : 0.0f);
- _LetterboxFraction.Set_Target_Value(new_val,time);
- }
- void ScreenFadeManager::Set_Screen_Overlay_Color(const Vector3 & color,float time)
- {
- _OverlayRed.Set_Target_Value(WWMath::Clamp(color.X),time);
- _OverlayGreen.Set_Target_Value(WWMath::Clamp(color.Y),time);
- _OverlayBlue.Set_Target_Value(WWMath::Clamp(color.Z),time);
- }
- void ScreenFadeManager::Set_Screen_Overlay_Color(float r,float g, float b,float time)
- {
- _OverlayRed.Set_Target_Value(WWMath::Clamp(r),time);
- _OverlayGreen.Set_Target_Value(WWMath::Clamp(g),time);
- _OverlayBlue.Set_Target_Value(WWMath::Clamp(b),time);
- }
- void ScreenFadeManager::Set_Screen_Overlay_Opacity(float opacity,float time)
- {
- _OverlayOpacity.Set_Target_Value(opacity,time);
- }
- /*
- **
- */
- enum {
- CHUNKID_LETTERBOX_FRACTION = 117021200,
- CHUNKID_OVERLAY_OPACITY,
- CHUNKID_OVERLAY_RED,
- CHUNKID_OVERLAY_GREEN,
- CHUNKID_OVERLAY_BLUE,
- };
- /*
- **
- */
- bool ScreenFadeManager::Save( ChunkSaveClass &csave )
- {
- csave.Begin_Chunk( CHUNKID_LETTERBOX_FRACTION );
- _LetterboxFraction.Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_OVERLAY_OPACITY );
- _OverlayOpacity.Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_OVERLAY_RED );
- _OverlayRed.Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_OVERLAY_GREEN );
- _OverlayGreen.Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_OVERLAY_BLUE );
- _OverlayBlue.Save( csave );
- csave.End_Chunk();
- return true;
- }
- bool ScreenFadeManager::Load( ChunkLoadClass &cload )
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case CHUNKID_LETTERBOX_FRACTION:
- _LetterboxFraction.Load( cload );
- break;
- case CHUNKID_OVERLAY_OPACITY:
- _OverlayOpacity.Load( cload );
- break;
- case CHUNKID_OVERLAY_RED:
- _OverlayRed.Load( cload );
- break;
- case CHUNKID_OVERLAY_GREEN:
- _OverlayGreen.Load( cload );
- break;
- case CHUNKID_OVERLAY_BLUE:
- _OverlayBlue.Load( cload );
- break;
- default:
- Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
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