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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/screenfademanager.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 1/17/02 12:08p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef SCREENFADEMANAGER_H
- #define SCREENFADEMANAGER_H
- #include "always.h"
- class Vector3;
- class ChunkSaveClass;
- class ChunkLoadClass;
- /**
- ** ScreenFadeManager
- ** This class renders letterbox polys and full-screen "tint" polys. It should get to
- ** think once per frame and get rendered last.
- */
- class ScreenFadeManager
- {
- public:
- /*
- ** Infrastructure
- */
- static void Init();
- static void Shutdown();
- static void Think();
- static void Render();
- static bool Save( ChunkSaveClass & csave );
- static bool Load( ChunkLoadClass & cload );
- /*
- ** Interface for controlling the overlay effects
- */
- static void Enable_Letterbox(bool onoff, float time = 1.0f);
- static void Set_Screen_Overlay_Color(const Vector3 & color,float time = 0.0f);
- static void Set_Screen_Overlay_Color(float r,float g, float b,float time = 0.0f);
- static void Set_Screen_Overlay_Opacity(float opacity,float time = 0.0f);
- };
- #endif //SCREENFADEMANAGER_H
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