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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/scripts.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 8/06/01 6:48p $*
- * *
- * $Revision:: 26 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCRIPTS_H
- #define SCRIPTS_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef SCRIPTEVENTS_H
- #include "scriptevents.h"
- #endif
- #ifndef SIMPLEVEC_H
- #include "simplevec.h"
- #endif
- /*
- **
- */
- class PhysicalGameObj;
- class ChunkSaveClass;
- class ChunkLoadClass;
- #define SCRIPT_MAX_PARAMS 100
- /*
- **
- */
- class ScriptSaver {
- public:
- ScriptSaver( ChunkSaveClass & csave ) : CSave( csave ) {}
- operator ChunkSaveClass & (void) const { return CSave; }
- ChunkSaveClass & CSave;
- };
- class ScriptLoader {
- public:
- ScriptLoader( ChunkLoadClass & cload ) : CLoad( cload ) {}
- operator ChunkLoadClass & (void) const { return CLoad; }
- ChunkLoadClass & CLoad;
- };
- /*
- ** Script Manager
- */
- class ScriptManager {
- public:
- static void Init( void );
- static void Shutdown( void );
- // Create a script. Add to the active list
- static ScriptClass * Create_Script( const char * script_name );
- // Add Script to the Destroy List
- static void Request_Destroy_Script( ScriptClass * script );
- // Destroy scripts from the destroy list
- static void Destroy_Pending( void );
- // Save & load all active scripts
- static bool Save( ChunkSaveClass & csave );
- static bool Load( ChunkLoadClass & cload );
- static void Enable_Script_Creation( bool enable ) { EnableScriptCreation = enable; }
- private:
- static void Load_Scripts(const char * dll_filename);
- static LPFN_CREATE_SCRIPT ScriptCreateFunct;
- static LPFN_DESTROY_SCRIPT ScriptDestroyFunct;
- static SimpleDynVecClass<ScriptClass *> ActiveScriptList;
- static SimpleDynVecClass<ScriptClass *> PendingDestroyList;
- static bool EnableScriptCreation;
- };
- #endif // SCRIPTS_H
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