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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/simplegameobj.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 12/17/01 8:06p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SIMPLEGAMEOBJ_H
- #define SIMPLEGAMEOBJ_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef PHYSICALGAMEOBJ_H
- #include "physicalgameobj.h"
- #endif
- #include "playerterminal.h"
- /*
- ** SimpleGameObjDef - Defintion class for a SimpleGameObj
- */
- class SimpleGameObjDef : public PhysicalGameObjDef
- {
- public:
- SimpleGameObjDef( void );
- virtual uint32 Get_Class_ID( void ) const;
- virtual PersistClass * Create( void ) const ;
- virtual bool Save( ChunkSaveClass &csave );
- virtual bool Load( ChunkLoadClass &cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- DECLARE_EDITABLE( SimpleGameObjDef, PhysicalGameObjDef );
- // Accessors
- PlayerTerminalClass::TYPE Get_Player_Terminal_Type( void ) const { return PlayerTerminalType; }
- bool Get_Is_Editor_Object( void ) const { return IsEditorObject; }
- protected:
- bool IsEditorObject;
- bool IsHiddenObject;
- friend class SimpleGameObj;
- // See playerterminal.h
- PlayerTerminalClass::TYPE PlayerTerminalType;
- };
- /*
- **
- */
- class SimpleGameObj : public PhysicalGameObj {
- public:
- SimpleGameObj();
- virtual ~SimpleGameObj();
- // Definitions
- virtual void Init( void );
- void Init( const SimpleGameObjDef & definition );
- const SimpleGameObjDef & Get_Definition( void ) const ;
- // RTTI
- virtual SimpleGameObj *As_SimpleGameObj( void ) { return this; }
- // SimpleGameObj interface
- bool Is_Hidden_Object(void) { return Get_Definition().IsHiddenObject; }
- // Save / Load / Construction Factory
- virtual bool Save( ChunkSaveClass & csave );
- virtual bool Load( ChunkLoadClass & cload );
- virtual const PersistFactoryClass & Get_Factory( void ) const;
- virtual void On_Post_Load( void );
- // Network support - TSS091901
- virtual bool Is_Always_Dirty( void ) { return false; }
- };
- #endif // SIMPLEGAMEOBJ_H
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