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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/systeminfolog.h $*
- * *
- * Author:: Jani Penttinen *
- * *
- * $Modtime:: 12/04/01 11:00a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #include "always.h"
- #include "wwstring.h"
- #ifndef __SYSTEM_INFO_LOG_H
- #define __SYSTEM_INFO_LOG_H
- class SystemInfoLog
- {
- public:
- static void Set_Current_Level(const char* level_name);
- static void Set_State_Loading();
- static void Set_State_Playing();
- static void Set_State_Exiting();
- static void Reset_State();
- static void Record_Loading_Time(unsigned time_in_seconds);
- static void Record_Frame();
- static void Get_Log(StringClass& string);
- static void Get_Compact_Log(StringClass& string);
- private:
- static void Get_Final_String(StringClass& string);
- };
- // This stuff should go to the playerinfolog...
- class PlayerDataClass;
- class PlayerInfoLog
- {
- public:
- static void Append_To_Log(PlayerDataClass* data);
- static void Set_Current_Map_Name(const char* map_name);
- static void Get_Compact_Log(StringClass& string);
- static void Report_Tally_Size(int type, int size);
- };
- #endif
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