systeminfolog.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/systeminfolog.h $*
  25. * *
  26. * Author:: Jani Penttinen *
  27. * *
  28. * $Modtime:: 12/04/01 11:00a $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #include "always.h"
  39. #include "wwstring.h"
  40. #ifndef __SYSTEM_INFO_LOG_H
  41. #define __SYSTEM_INFO_LOG_H
  42. class SystemInfoLog
  43. {
  44. public:
  45. static void Set_Current_Level(const char* level_name);
  46. static void Set_State_Loading();
  47. static void Set_State_Playing();
  48. static void Set_State_Exiting();
  49. static void Reset_State();
  50. static void Record_Loading_Time(unsigned time_in_seconds);
  51. static void Record_Frame();
  52. static void Get_Log(StringClass& string);
  53. static void Get_Compact_Log(StringClass& string);
  54. private:
  55. static void Get_Final_String(StringClass& string);
  56. };
  57. // This stuff should go to the playerinfolog...
  58. class PlayerDataClass;
  59. class PlayerInfoLog
  60. {
  61. public:
  62. static void Append_To_Log(PlayerDataClass* data);
  63. static void Set_Current_Map_Name(const char* map_name);
  64. static void Get_Compact_Log(StringClass& string);
  65. static void Report_Tally_Size(int type, int size);
  66. };
  67. #endif