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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : combat *
- * *
- * $Archive:: /Commando/Code/Combat/teampurchasesettings.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/23/01 3:22p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "teampurchasesettings.h"
- #include "combatchunkid.h"
- #include "wwhack.h"
- #include "persistfactory.h"
- #include "definitionfactory.h"
- #include "simpledefinitionfactory.h"
- #include "debug.h"
- #include "translatedb.h"
- //////////////////////////////////////////////////////////////////////
- // Force links
- //////////////////////////////////////////////////////////////////////
- DECLARE_FORCE_LINK (TeamPurchaseSettings)
- ///////////////////////////////////////////////////////////////////////////////////////////
- // Factories
- ///////////////////////////////////////////////////////////////////////////////////////////
- SimplePersistFactoryClass<TeamPurchaseSettingsDefClass, CHUNKID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE> _TeamPurchaseDefPersistFactory;
- DECLARE_DEFINITION_FACTORY(TeamPurchaseSettingsDefClass, CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE, "Team Purchase Settings") _TeamPurchaseDefDefFactory;
- ///////////////////////////////////////////////////////////////////////////////////////////
- // Save/load constants
- ///////////////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_PARENT = 0x10231215,
- CHUNKID_VARIABLES,
- VARID_TEAM = 1,
- VARID_DEFINITION,
- VARID_TEXTURE_NAME,
- VARID_NAME,
- VARID_INDEX,
- VARID_BEACON_DEFINITION,
- VARID_BEACON_NAME,
- VARID_BEACON_TEXTURE_NAME,
- VARID_BEACON_COST,
- VARID_SUPPLY_NAME,
- VARID_SUPPLY_TEXTURE_NAME
- };
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- TeamPurchaseSettingsDefClass * TeamPurchaseSettingsDefClass::DefinitionArray[TEAM_COUNT] = { 0 };
- //////////////////////////////////////////////////////////////////////
- //
- // TeamPurchaseSettingsDefClass
- //
- //////////////////////////////////////////////////////////////////////
- TeamPurchaseSettingsDefClass::TeamPurchaseSettingsDefClass (void) :
- Team (TEAM_GDI),
- BeaconNameID (0),
- BeaconDefinitionID (0),
- BeaconCost (0),
- SupplyNameID (0)
- {
- //
- // Initialize the lists
- //
- ::memset (DefinitionList, 0, sizeof (DefinitionList));
- ::memset (NameList, 0, sizeof (NameList));
- //
- // Configure the enum parameters for the editable system
- //
- #ifdef PARAM_EDITING_ON
- EnumParameterClass *param1 = new EnumParameterClass ((int *)&Team);
- param1->Set_Name ("Team");
- param1->Add_Value ("GDI", TEAM_GDI);
- param1->Add_Value ("NOD", TEAM_NOD);
- GENERIC_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, param1)
- #endif //PARAM_EDITING_ON
- //
- // Add the beacon parameters
- //
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRINGSDB_ID, BeaconNameID, "Beacon Name");
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRING, BeaconTextureName, "Beacon Texture");
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_INT, BeaconCost, "Beacon Cost");
- #ifdef PARAM_EDITING_ON
- GenericDefParameterClass *param = new GenericDefParameterClass (&BeaconDefinitionID);
- param->Set_Class_ID (CLASSID_GAME_OBJECTS);
- param->Set_Name ("Beacon Object");
- GENERIC_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, param)
- #endif //PARAM_EDITING_ON
- //
- // Add the supply parameters
- //
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRINGSDB_ID, SupplyNameID, "Supply Name");
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRING, SupplyTextureName, "Supply Texture");
- //
- // Add the enlisted parameters
- //
- for (int index = 0; index < MAX_ENTRIES; index ++) {
-
- //
- // Add a separator for this entry
- //
- StringClass name;
- name.Format ("Enlisted %d", index + 1);
- PARAM_SEPARATOR (TeamPurchaseSettingsDefClass, (const char *)name);
- //
- // Add fields for the texture and object
- //
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRINGSDB_ID, NameList[index], "Name");
- NAMED_EDITABLE_PARAM (TeamPurchaseSettingsDefClass, ParameterClass::TYPE_STRING, TextureList[index], "Texture");
- #ifdef PARAM_EDITING_ON
- GenericDefParameterClass *param = new GenericDefParameterClass (&(DefinitionList[index]));
- param->Set_Class_ID (CLASSID_GAME_OBJECTS);
- param->Set_Name ("Object");
- GENERIC_EDITABLE_PARAM(TeamPurchaseSettingsDefClass, param)
- #endif //PARAM_EDITING_ON
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ~TeamPurchaseSettingsDefClass
- //
- //////////////////////////////////////////////////////////////////////
- TeamPurchaseSettingsDefClass::~TeamPurchaseSettingsDefClass (void)
- {
- //
- // Remove this entry from the static array
- //
- if (Team < TEAM_COUNT) {
- DefinitionArray[Team] = NULL;
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Class_ID
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- uint32
- TeamPurchaseSettingsDefClass::Get_Class_ID (void) const
- {
- return CLASSID_GLOBAL_SETTINGS_DEF_TEAM_PURCHASE;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Factory
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- const PersistFactoryClass &
- TeamPurchaseSettingsDefClass::Get_Factory (void) const
- {
- return _TeamPurchaseDefPersistFactory;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Create
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- PersistClass *
- TeamPurchaseSettingsDefClass::Create (void) const
- {
- WWASSERT (0);
- return NULL;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- bool
- TeamPurchaseSettingsDefClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_PARENT);
- DefinitionClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- //
- // Save the simple variables
- //
- WRITE_MICRO_CHUNK (csave, VARID_TEAM, Team);
- WRITE_MICRO_CHUNK (csave, VARID_BEACON_DEFINITION, BeaconDefinitionID);
- WRITE_MICRO_CHUNK (csave, VARID_BEACON_NAME, BeaconNameID);
- WRITE_MICRO_CHUNK (csave, VARID_BEACON_COST, BeaconCost);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_BEACON_TEXTURE_NAME, BeaconTextureName);
- WRITE_MICRO_CHUNK (csave, VARID_SUPPLY_NAME, SupplyNameID);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_SUPPLY_TEXTURE_NAME, SupplyTextureName);
- //
- // Save the lists
- //
- for (int index = 0; index < MAX_ENTRIES; index ++) {
- WRITE_MICRO_CHUNK (csave, VARID_INDEX, index);
- WRITE_MICRO_CHUNK (csave, VARID_DEFINITION, DefinitionList[index]);
- WRITE_MICRO_CHUNK (csave, VARID_NAME, NameList[index]);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_TEXTURE_NAME, TextureList[index]);
- }
- csave.End_Chunk();
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- bool
- TeamPurchaseSettingsDefClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk ()) {
- switch(cload.Cur_Chunk_ID ()) {
- case CHUNKID_PARENT:
- DefinitionClass::Load (cload);
- break;
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- default:
- Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- void
- TeamPurchaseSettingsDefClass::Load_Variables (ChunkLoadClass &cload)
- {
- int entry_index = 0;
- while (cload.Open_Micro_Chunk ()) {
- switch(cload.Cur_Micro_Chunk_ID ()) {
-
- //
- // Read the type and team information
- //
- READ_MICRO_CHUNK (cload, VARID_TEAM, Team);
- READ_MICRO_CHUNK (cload, VARID_BEACON_DEFINITION, BeaconDefinitionID);
- READ_MICRO_CHUNK (cload, VARID_BEACON_NAME, BeaconNameID);
- READ_MICRO_CHUNK (cload, VARID_BEACON_COST, BeaconCost);
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_BEACON_TEXTURE_NAME, BeaconTextureName);
- READ_MICRO_CHUNK (cload, VARID_SUPPLY_NAME, SupplyNameID);
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_SUPPLY_TEXTURE_NAME, SupplyTextureName);
- //
- // Read the current list entry
- //
- READ_MICRO_CHUNK (cload, VARID_INDEX, entry_index);
-
- case VARID_DEFINITION:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK (cload, DefinitionList[entry_index]);
- }
- break;
- case VARID_NAME:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK (cload, NameList[entry_index]);
- }
- break;
-
- case VARID_TEXTURE_NAME:
- if (entry_index >= 0 && entry_index < MAX_ENTRIES) {
- LOAD_MICRO_CHUNK_WWSTRING (cload, TextureList[entry_index]);
- }
- break;
- default:
- Debug_Say (("Unhandled Micro Chunk:%d File:%s Line:%d\r\n", cload.Cur_Micro_Chunk_ID (), __FILE__, __LINE__));
- break;
- }
- cload.Close_Micro_Chunk();
- }
- //
- // Add this definition to the static array
- //
- if (Team < TEAM_COUNT) {
- DefinitionArray[Team] = this;
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Enlisted_Name
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- const WCHAR *
- TeamPurchaseSettingsDefClass::Get_Enlisted_Name (int index)
- {
- const WCHAR *retval = NULL;
- //
- // Return the translated string...
- //
- if (index >= 0 && index < MAX_ENTRIES && NameList[index] != 0) {
- retval = TRANSLATE (NameList[index]);
- }
- return retval;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Definition
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- TeamPurchaseSettingsDefClass *
- TeamPurchaseSettingsDefClass::Get_Definition (TEAM team)
- {
- return DefinitionArray[team];
- }
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