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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : combat *
- * *
- * $Archive:: /Commando/Code/Combat/teampurchasesettings.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/23/01 3:15p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __TEAMPURCHASESETTINGS_H
- #define __TEAMPURCHASESETTINGS_H
- #include "translatedb.h"
- #include "wwstring.h"
- #include "definition.h"
- //////////////////////////////////////////////////////////////////////
- //
- // TeamPurchaseSettingsDefClass
- //
- //////////////////////////////////////////////////////////////////////
- class TeamPurchaseSettingsDefClass : public DefinitionClass
- {
- public:
- //////////////////////////////////////////////////////////////////////
- // Public constants
- //////////////////////////////////////////////////////////////////////
- typedef enum
- {
- TEAM_GDI = 0,
- TEAM_NOD,
- TEAM_COUNT
- } TEAM;
-
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- TeamPurchaseSettingsDefClass (void);
- ~TeamPurchaseSettingsDefClass (void);
- //////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////
- //
- // From DefinitionClass
- //
- virtual uint32 Get_Class_ID (void) const;
- virtual PersistClass * Create (void) const ;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual const PersistFactoryClass & Get_Factory (void) const;
- //
- // Accessors
- //
- TEAM Get_Team (void) { return Team; }
- const WCHAR * Get_Enlisted_Name (int index);
- int Get_Enlisted_Definition (int index) { return DefinitionList[index]; }
- const StringClass & Get_Enlisted_Texture (int index) { return TextureList[index]; }
- const WCHAR * Get_Beacon_Name (void) { return TRANSLATE (BeaconNameID); }
- int Get_Beacon_Cost (void) { return BeaconCost; }
- int Get_Beacon_Definition (void) { return BeaconDefinitionID; }
- const StringClass & Get_Beacon_Texture (void) { return BeaconTextureName; }
- const WCHAR * Get_Supply_Name (void) { return TRANSLATE (SupplyNameID); }
- const StringClass & Get_Supply_Texture (void) { return SupplyTextureName; }
- //
- // Singleton access
- //
- static TeamPurchaseSettingsDefClass * Get_Definition (TEAM team);
-
- //
- // Editable support
- //
- DECLARE_EDITABLE (TeamPurchaseSettingsDefClass, DefinitionClass);
- protected:
- //////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////
- void Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////////////
- // Protected constants
- //////////////////////////////////////////////////////////////////////
- enum
- {
- MAX_ENTRIES = 4
- };
-
- //////////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////////
- TEAM Team;
-
- //
- // Enlisted character settings
- //
- int DefinitionList[MAX_ENTRIES];
- int NameList[MAX_ENTRIES];
- StringClass TextureList[MAX_ENTRIES];
- //
- // Beacon settings
- //
- int BeaconCost;
- int BeaconDefinitionID;
- int BeaconNameID;
- StringClass BeaconTextureName;
- //
- // Supply settings
- //
- int SupplyNameID;
- StringClass SupplyTextureName;
-
- static TeamPurchaseSettingsDefClass * DefinitionArray[TEAM_COUNT];
- };
- #endif //__TEAMPURCHASESETTINGS_H
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