| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/timemgr.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 3/14/02 11:26a $*
- * *
- * $Revision:: 18 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TIMEMGR_H
- #define TIMEMGR_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef PERSIST_H
- #include "persist.h"
- #endif
- class ChunkSaveClass;
- class ChunkLoadClass;
- // Framerate histogram utility class
- class FrameTimeHistogramClass
- {
- unsigned* Counts;
- unsigned SlotCount;
- float Step;
- public:
- FrameTimeHistogramClass(unsigned slot_count, float step); // Number of millisecond-slots, step in milliseconds
- ~FrameTimeHistogramClass();
- void Reset();
- void Add(float frame_time);
- unsigned Get_Slot_Count() const { return SlotCount; }
- float Get_Step() const { return Step; }
- void Get_Packed_Report(unsigned char* bytes); // Normalized counts, as bytes
- void Get_Report(unsigned* counts); // Absolute counts
- };
- /*
- **
- */
- // frame rate of timeGetTime()
- #define TICKS_PER_SECOND 1000
- /*
- **
- */
- class TimeManager {
- public:
- // Get the elapsed time this frame (technicaly last frame) in either Ticks or Seconds
- static float Get_Frame_Seconds( void ) { return FrameSeconds; }
- static float Get_Frame_Real_Seconds( void ) { return RealFrameSeconds; }
- static int Get_Frame_Ticks( void ) { return FrameTicks; }
- static float Get_Total_Seconds( void ) { return TotalSeconds; }
- // Get the absolute time in either Ticks or Seconds
- static float Get_Seconds( void ) { return (float)SystemTicks() / TICKS_PER_SECOND; }
- // update frame and total time
- static void Update_Frame_Time( void );
- static float Get_Average_Frame_Rate( void ) { return AveragedFPS; }
- // delay
- static void Wait_Seconds( float seconds );
- // Update timers
- static void Update( void );
- static void Set_Time_Scale( float scale ) { TimeScale = scale; }
- static void Reset(void);
- static FrameTimeHistogramClass& Peek_Frame_Time_Histogram();
- private:
- static int SystemTicks();
- static int FrameTicks; // ticks this frame
- static int RealFrameTicks; // ticks this frame
- static int LastTicks; // Last game ticks
- static float TimeScale; // Allow animation smoothing
- static float TotalSeconds;
- static float FrameSeconds;
- static float RealFrameSeconds;
- static float AveragedFPS;
- static int AveragedFPSTicks;
- static int AveragedFPSCounter;
- };
- #endif // TIMEMGR_H
|