unitcoordinationzonemgr.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : combat *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/unitcoordinationzonemgr.h $Modtime:: 11/15/2001 2:58p $*
  25. * *
  26. * $Revision:: 2 $*
  27. * *
  28. *---------------------------------------------------------------------------------------------*
  29. * Functions: *
  30. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  31. #if defined(_MSC_VER)
  32. #pragma once
  33. #endif
  34. #ifndef __UNITCOORDINATIONZONEMGR_H
  35. #define __UNITCOORDINATIONZONEMGR_H
  36. #include "vector.h"
  37. #include "aabox.h"
  38. //////////////////////////////////////////////////////////////////////
  39. //
  40. // UnitCoordinationZoneMgr
  41. //
  42. //////////////////////////////////////////////////////////////////////
  43. class UnitCoordinationZoneMgr
  44. {
  45. public:
  46. ///////////////////////////////////////////////////////////////////
  47. // Public methods
  48. ///////////////////////////////////////////////////////////////////
  49. static void Build_Zones (void);
  50. static void Reset (void);
  51. static bool Is_Unit_In_Zone (const Vector3 &pos);
  52. static void Display_Debug_Boxes (void);
  53. protected:
  54. ///////////////////////////////////////////////////////////////////
  55. // Protected methods
  56. ///////////////////////////////////////////////////////////////////
  57. ///////////////////////////////////////////////////////////////////
  58. // Protected member data
  59. ///////////////////////////////////////////////////////////////////
  60. private:
  61. ///////////////////////////////////////////////////////////////////
  62. // Private methods
  63. ///////////////////////////////////////////////////////////////////
  64. static void Detect_Ladder_Zones (void);
  65. static void Detect_Elevator_Zones (void);
  66. ///////////////////////////////////////////////////////////////////
  67. // Private member data
  68. ///////////////////////////////////////////////////////////////////
  69. static DynamicVectorClass<AABoxClass> ZoneList;
  70. };
  71. #endif //__UNITCOORDINATIONZONEMGR_H