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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : combat *
- * *
- * $Archive:: /Commando/Code/Combat/unitcoordinationzonemgr.h $Modtime:: 11/15/2001 2:58p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __UNITCOORDINATIONZONEMGR_H
- #define __UNITCOORDINATIONZONEMGR_H
- #include "vector.h"
- #include "aabox.h"
- //////////////////////////////////////////////////////////////////////
- //
- // UnitCoordinationZoneMgr
- //
- //////////////////////////////////////////////////////////////////////
- class UnitCoordinationZoneMgr
- {
- public:
- ///////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////
- static void Build_Zones (void);
- static void Reset (void);
- static bool Is_Unit_In_Zone (const Vector3 &pos);
- static void Display_Debug_Boxes (void);
-
- protected:
-
- ///////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////
-
- ///////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////
-
- private:
-
- ///////////////////////////////////////////////////////////////////
- // Private methods
- ///////////////////////////////////////////////////////////////////
- static void Detect_Ladder_Zones (void);
- static void Detect_Elevator_Zones (void);
-
- ///////////////////////////////////////////////////////////////////
- // Private member data
- ///////////////////////////////////////////////////////////////////
- static DynamicVectorClass<AABoxClass> ZoneList;
- };
- #endif //__UNITCOORDINATIONZONEMGR_H
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