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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Combat/vehicledriver.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/14/01 2:57p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VEHICLEDRIVER_H
- #define __VEHICLEDRIVER_H
- #include "vector3.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class PathClass;
- class SmartGameObj;
- class ChunkSaveClass;
- class ChunkLoadClass;
- class Matrix3D;
- ////////////////////////////////////////////////////////////////
- //
- // VehicleDriverClass
- //
- ////////////////////////////////////////////////////////////////
- class VehicleDriverClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- VehicleDriverClass (void);
- virtual ~VehicleDriverClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- void Initialize (SmartGameObj *game_obj, PathClass *path);
- void Reset (void);
-
- void Set_Dest_Position (const Vector3 &pos) { m_FinalDest = pos; }
- void Set_Next_Position (const Vector3 &pos) { m_CurrentDest = pos; }
- bool Drive (void);
- void Force_Backup (bool onoff);
- bool Is_Backup_Forced (void) const;
- void Get_Velocity (const Matrix3D &tm, Vector3 &vel_vector);
- void Set_Max_Speed (float max_speed) { m_MaxSpeed = max_speed; }
- float Get_Max_Speed (void) const { return m_MaxSpeed;}
- void Set_Speed_Factor (float factor) { m_SpeedFactor = factor; }
- float Get_Speed_Factor (void) const { return m_SpeedFactor; }
- void Set_Arrived_Dist (float dist) { m_ArrivedDist = dist; }
- float Get_Arrived_Dist (void) const { return m_ArrivedDist; }
- //
- // Save/load support
- //
- void Save (ChunkSaveClass &csave);
- void Load (ChunkLoadClass &cload);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Free () { }
- bool Are_We_Stuck (const Vector3 &curr_pos);
- void Apply_Controls (float forward_accel, float left_accel);
- void Load_Variables (ChunkLoadClass &cload);
- bool Drive_Tracked (void);
- bool Drive_Wheeled (void);
- float Calculate_Brake (float dist_to_goal, float expected_velocity, float curr_speed, float max_speed);
- private:
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- Vector3 m_CurrentDest;
- Vector3 m_FinalDest;
- PathClass * m_CurrentPath;
- SmartGameObj * m_GameObj;
- float m_MaxSpeed;
- float m_SpeedFactor;
- float m_ArrivedDist;
- Vector3 m_LastPos;
- int m_BadProgressCount;
- bool m_IsBackingUp;
- bool m_IsBackupLocked;
- bool m_TurnOffEngineWhenDone;
- //bool m_IsBrakingForEnd;
- float m_BrakingDist;
- float m_LastFrameExpectedVelocity;
- };
- #endif //__VEHICLEDRIVER_H
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