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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/Commando/AnnounceEvent.cpp $
- *
- * DESCRIPTION
- * Client announcement
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 9 $
- * $Modtime: 1/12/02 9:33p $
- *
- ******************************************************************************/
- #include "announceevent.h"
- #include "networkobjectfactory.h"
- #include "apppackettypes.h"
- #include "networkobjectmgr.h"
- #include "cnetwork.h"
- #include "gamemode.h"
- #include "playertype.h"
- #include "translateobj.h"
- #include "translatedb.h"
- #include "wwaudio.h"
- #include "messagewindow.h"
- #include <wwlib\widestring.h>
- #include "cncmodesettings.h"
- #include "floodprotectionmgr.h"
- DECLARE_NETWORKOBJECT_FACTORY(CSAnnouncement, NETCLASSID_CSANNOUNCEMENT);
- CSAnnouncement::CSAnnouncement(void) :
- mFromID(-1),
- mToID(-1),
- mAnnouncementID(0),
- mRadioCmdID(-1),
- mType(ANNOUNCEMENT_PUBLIC)
- {
- Set_App_Packet_Type(APPPACKETTYPE_CSANNOUNCEMENT);
- }
- CSAnnouncement::~CSAnnouncement()
- {
- }
- void CSAnnouncement::Init(int to_id, int announcementID, AnnouncementEnum type, int radio_cmd_id)
- {
- WWASSERT(cNetwork::I_Am_Client());
- mToID = to_id;
- mFromID = cNetwork::Get_My_Id();
- mAnnouncementID = announcementID;
- mRadioCmdID = radio_cmd_id;
- mType = type;
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- //
- // Is this user "flooding" the server with text?
- //
- if (FloodProtectionMgrClass::Detect_Flooding (L"") == false)
- {
- if (cNetwork::I_Am_Server())
- {
- Act();
- }
- else
- {
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- }
- else
- {
- //
- // Flooding detected -- don't send the message
- //
- Set_Delete_Pending();
- }
- }
- void CSAnnouncement::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Server());
- if (GameModeManager::Find("Combat")->Is_Active())
- {
- SCAnnouncement* announce = new SCAnnouncement;
- announce->Init(mToID, mFromID, mAnnouncementID, mType, mRadioCmdID);
- }
- Set_Delete_Pending();
- }
- void CSAnnouncement::Export_Creation(BitStreamClass& packet)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Export_Creation(packet);
- packet.Add(mToID);
- packet.Add(mFromID);
- packet.Add(mAnnouncementID);
- packet.Add(mRadioCmdID);
- packet.Add((BYTE)mType);
- Set_Delete_Pending();
- }
- void CSAnnouncement::Import_Creation(BitStreamClass& packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Import_Creation(packet);
- packet.Get(mToID);
- packet.Get(mFromID);
- packet.Get(mAnnouncementID);
- packet.Get(mRadioCmdID);
- BYTE type = 0;
- packet.Get(type);
- mType = (AnnouncementEnum)type;
- Act();
- }
- //-----------------------------------------------------------------------------
- DECLARE_NETWORKOBJECT_FACTORY(SCAnnouncement, NETCLASSID_SCANNOUNCEMENT);
- SCAnnouncement::SCAnnouncement(void) :
- mToID(-1),
- mFromID(-1),
- mAnnouncementID(0),
- mRadioCmdID(-1),
- mType(ANNOUNCEMENT_PUBLIC)
- {
- Set_App_Packet_Type(APPPACKETTYPE_SCANNOUNCEMENT);
- }
- SCAnnouncement::~SCAnnouncement()
- {
- }
- void SCAnnouncement::Init(int to_id, int from_id, int announcementID, AnnouncementEnum type, int radio_cmd_id)
- {
- WWASSERT(cNetwork::I_Am_Server());
- mToID = to_id;
- mFromID = from_id;
- mAnnouncementID = announcementID;
- mRadioCmdID = radio_cmd_id;
- mType = type;
- switch (type)
- {
- case ANNOUNCEMENT_PUBLIC:
- Set_Object_Dirty_Bit(BIT_CREATION, true);
- break;
- case ANNOUNCEMENT_TEAM:
- if (mToID >= 0)
- {
- Set_Dirty_Bit_For_Team(BIT_CREATION, mToID);
- }
- break;
- case ANNOUNCEMENT_PRIVATE:
- if (mToID >= 0)
- {
- Set_Object_Dirty_Bit(mToID, BIT_CREATION, true);
- }
- break;
- default:
- break;
- }
- // Explicitly show the message on the server if he is among the recipients.
- if (cNetwork::I_Am_Client() && Is_Client_Dirty(cNetwork::Get_My_Id()))
- {
- Act();
- }
- }
- void SCAnnouncement::Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team)
- {
- WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
- SList<cPlayer>* playerList = cPlayerManager::Get_Player_Object_List();
- if (playerList)
- {
- SLNode<cPlayer>* playerNode = playerList->Head();
- while (playerNode)
- {
- cPlayer* player = playerNode->Data();
- if (player && player->Is_Active() && (player->Get_Player_Type() == team))
- {
- Set_Object_Dirty_Bit(player->Get_Id(), bit, true);
- }
- playerNode = playerNode->Next();
- }
- }
- }
- void SCAnnouncement::Act(void)
- {
- if (mAnnouncementID > 0)
- {
- // Lookup the translation object from the strings database
- TDBObjClass* translateObj = TranslateDBClass::Find_Object(mAnnouncementID);
- cPlayer* sender = cPlayerManager::Find_Player(mFromID);
- //
- // Display the emot icon as ncessary
- //
- if (sender != NULL && mRadioCmdID != -1)
- {
- //
- // Dig the soldier game object out from the player data
- //
- SmartGameObj *game_obj = sender->Get_GameObj();
- if (game_obj != NULL && game_obj->As_SoldierGameObj () != NULL)
- {
- CNCModeSettingsDef* cncDef = CNCModeSettingsDef::Get_Instance();
- if (cncDef != NULL)
- {
- //
- // Display the emot icon
- //
- const float EMOT_ICON_DURATION = 2.0F;
- const char *emot_icon_name = cncDef->Get_Radio_Command_Emot_Icon (mRadioCmdID);
- game_obj->As_SoldierGameObj ()->Set_Emot_Icon (emot_icon_name, EMOT_ICON_DURATION);
- }
- }
- }
- if (translateObj)
- {
- // Display the text on the screen
- const WCHAR* string = translateObj->Get_String();
- if (string)
- {
- if (sender)
- {
- WideStringClass message(0, true);
- message.Format(L"%s: %s", sender->Get_Name(), string);
- CombatManager::Get_Message_Window()->Add_Message(message, sender->Get_Color());
- }
- else
- {
- CombatManager::Get_Message_Window()->Add_Message(string, Vector3(1,1,1));
- }
- }
- // Play the sound effect
- int soundID = (int)translateObj->Get_Sound_ID();
- if (soundID > 0)
- {
- WWAudioClass::Get_Instance()->Create_Instant_Sound(soundID, Matrix3D(1));
- }
- }
- }
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void SCAnnouncement::Export_Creation(BitStreamClass& packet)
- {
- cNetEvent::Export_Creation(packet);
- packet.Add(mToID);
- packet.Add(mFromID);
- packet.Add(mAnnouncementID);
- packet.Add(mRadioCmdID);
- packet.Add((BYTE)mType);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void SCAnnouncement::Import_Creation(BitStreamClass& packet)
- {
- cNetEvent::Import_Creation(packet);
- WWASSERT(cNetwork::I_Am_Only_Client());
- packet.Get(mToID);
- packet.Get(mFromID);
- packet.Get(mAnnouncementID);
- packet.Add(mRadioCmdID);
- BYTE type = 0;
- packet.Get(type);
- mType = (AnnouncementEnum)type;
- Act();
- }
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